summaryrefslogtreecommitdiffstats
path: root/winsup/w32api/lib/directx/d3dx8d.def
diff options
context:
space:
mode:
Diffstat (limited to 'winsup/w32api/lib/directx/d3dx8d.def')
-rw-r--r--winsup/w32api/lib/directx/d3dx8d.def208
1 files changed, 208 insertions, 0 deletions
diff --git a/winsup/w32api/lib/directx/d3dx8d.def b/winsup/w32api/lib/directx/d3dx8d.def
new file mode 100644
index 000000000..17660fff0
--- /dev/null
+++ b/winsup/w32api/lib/directx/d3dx8d.def
@@ -0,0 +1,208 @@
+LIBRARY d3dx8d.dll
+EXPORTS
+D3DXAssembleShader@24
+D3DXAssembleShaderFromFileA@20
+D3DXAssembleShaderFromFileW@20
+D3DXAssembleShaderFromResourceA@24
+D3DXAssembleShaderFromResourceW@24
+D3DXBoxBoundProbe@16
+D3DXCheckCubeTextureRequirements@24
+D3DXCheckTextureRequirements@28
+D3DXCheckVolumeTextureRequirements@32
+D3DXCleanMesh@20
+D3DXColorAdjustContrast@12
+D3DXColorAdjustSaturation@12
+D3DXCompileEffect@16
+D3DXCompileEffectFromFileA@12
+D3DXCompileEffectFromFileW@12
+D3DXComputeBoundingBox@20
+D3DXComputeBoundingSphere@20
+D3DXComputeNormalMap@24
+D3DXComputeNormals@8
+D3DXComputeTangent@28
+D3DXConvertMeshSubsetToSingleStrip@20
+D3DXConvertMeshSubsetToStrips@28
+D3DXCpuOptimizations@4
+D3DXCreateBox@24
+D3DXCreateBuffer@8
+D3DXCreateCubeTexture@28
+D3DXCreateCubeTextureFromFileA@12
+D3DXCreateCubeTextureFromFileExA@52
+D3DXCreateCubeTextureFromFileExW@52
+D3DXCreateCubeTextureFromFileInMemory@16
+D3DXCreateCubeTextureFromFileInMemoryEx@56
+D3DXCreateCubeTextureFromFileW@12
+D3DXCreateCubeTextureFromResourceA@16
+D3DXCreateCubeTextureFromResourceExA@56
+D3DXCreateCubeTextureFromResourceExW@56
+D3DXCreateCubeTextureFromResourceW@16
+D3DXCreateCylinder@32
+D3DXCreateEffect@20
+D3DXCreateEffectFromFileA@16
+D3DXCreateEffectFromFileW@16
+D3DXCreateEffectFromResourceA@16
+D3DXCreateEffectFromResourceW@16
+D3DXCreateFont@12
+D3DXCreateFontIndirect@12
+D3DXCreateMatrixStack@8
+D3DXCreateMesh@24
+D3DXCreateMeshFVF@24
+D3DXCreatePMeshFromStream@24
+D3DXCreatePolygon@20
+D3DXCreateRenderToEnvMap@24
+D3DXCreateRenderToSurface@28
+D3DXCreateSPMesh@20
+D3DXCreateSkinMesh@28
+D3DXCreateSkinMeshFVF@28
+D3DXCreateSkinMeshFromMesh@12
+D3DXCreateSphere@24
+D3DXCreateSprite@8
+D3DXCreateTeapot@12
+D3DXCreateTextA@32
+D3DXCreateTextW@32
+D3DXCreateTexture@32
+D3DXCreateTextureFromFileA@12
+D3DXCreateTextureFromFileExA@56
+D3DXCreateTextureFromFileExW@56
+D3DXCreateTextureFromFileInMemory@16
+D3DXCreateTextureFromFileInMemoryEx@60
+D3DXCreateTextureFromFileW@12
+D3DXCreateTextureFromResourceA@16
+D3DXCreateTextureFromResourceExA@60
+D3DXCreateTextureFromResourceExW@60
+D3DXCreateTextureFromResourceW@16
+D3DXCreateTorus@28
+D3DXCreateVolumeTexture@36
+D3DXCreateVolumeTextureFromFileA@12
+D3DXCreateVolumeTextureFromFileExA@56
+D3DXCreateVolumeTextureFromFileExW@56
+D3DXCreateVolumeTextureFromFileInMemory@16
+D3DXCreateVolumeTextureFromFileInMemoryEx@60
+D3DXCreateVolumeTextureFromFileW@12
+D3DXCreateVolumeTextureFromResourceA@16
+D3DXCreateVolumeTextureFromResourceExA@60
+D3DXCreateVolumeTextureFromResourceExW@60
+D3DXCreateVolumeTextureFromResourceW@16
+D3DXDeclaratorFromFVF@8
+D3DXFVFFromDeclarator@8
+D3DXFilterCubeTexture@16
+D3DXFillCubeTexture@12
+D3DXFillTexture@12
+D3DXFillVolumeTexture@12
+D3DXFilterTexture@16
+D3DXFresnelTerm@8
+D3DXFilterVolumeTexture@16
+D3DXGeneratePMesh@28
+D3DXGetErrorStringA@12
+D3DXGetErrorStringW@12
+D3DXGetFVFVertexSize@4
+D3DXGetImageInfoFromFileA@8
+D3DXGetImageInfoFromFileInMemory@12
+D3DXGetImageInfoFromFileW@8
+D3DXGetImageInfoFromResourceA@12
+D3DXGetImageInfoFromResourceW@12
+D3DXIntersect@40
+D3DXIntersectSubset@44
+D3DXIntersectTri@32
+D3DXLoadMeshFromX@28
+D3DXLoadMeshFromXInMemory@32
+D3DXLoadMeshFromXResource@36
+D3DXLoadMeshFromXof@28
+D3DXLoadSkinMeshFromXof@36
+D3DXLoadSurfaceFromFileA@32
+D3DXLoadSurfaceFromFileInMemory@36
+D3DXLoadSurfaceFromFileW@32
+D3DXLoadSurfaceFromMemory@40
+D3DXLoadSurfaceFromResourceA@36
+D3DXLoadSurfaceFromResourceW@36
+D3DXLoadSurfaceFromSurface@32
+D3DXLoadVolumeFromFileA@32
+D3DXLoadVolumeFromFileInMemory@36
+D3DXLoadVolumeFromFileW@32
+D3DXLoadVolumeFromMemory@44
+D3DXLoadVolumeFromResourceA@36
+D3DXLoadVolumeFromResourceW@36
+D3DXLoadVolumeFromVolume@32
+D3DXMatrixAffineTransformation@20
+D3DXMatrixInverse@12
+D3DXMatrixLookAtLH@16
+D3DXMatrixLookAtRH@16
+D3DXMatrixMultiply@12
+D3DXMatrixMultiplyTranspose@12
+D3DXMatrixOrthoLH@20
+D3DXMatrixOrthoOffCenterLH@28
+D3DXMatrixOrthoOffCenterRH@28
+D3DXMatrixOrthoRH@20
+D3DXMatrixPerspectiveFovLH@20
+D3DXMatrixPerspectiveFovRH@20
+D3DXMatrixPerspectiveLH@20
+D3DXMatrixPerspectiveOffCenterLH@28
+D3DXMatrixPerspectiveOffCenterRH@28
+D3DXMatrixPerspectiveRH@20
+D3DXMatrixReflect@8
+D3DXMatrixRotationAxis@12
+D3DXMatrixRotationQuaternion@8
+D3DXMatrixRotationX@8
+D3DXMatrixRotationY@8
+D3DXMatrixRotationYawPitchRoll@16
+D3DXMatrixRotationZ@8
+D3DXMatrixScaling@16
+D3DXMatrixShadow@12
+D3DXMatrixTransformation@28
+D3DXMatrixTranslation@16
+D3DXMatrixTranspose@8
+D3DXMatrixfDeterminant@4
+D3DXPlaneFromPointNormal@12
+D3DXPlaneFromPoints@16
+D3DXPlaneIntersectLine@16
+D3DXPlaneNormalize@8
+D3DXPlaneTransform@12
+D3DXQuaternionBaryCentric@24
+D3DXQuaternionExp@8
+D3DXQuaternionInverse@8
+D3DXQuaternionLn@8
+D3DXQuaternionMultiply@12
+D3DXQuaternionNormalize@8
+D3DXQuaternionRotationAxis@12
+D3DXQuaternionRotationMatrix@8
+D3DXQuaternionRotationYawPitchRoll@16
+D3DXQuaternionSlerp@16
+D3DXQuaternionSquad@24
+D3DXQuaternionSquadSetup@28
+D3DXQuaternionToAxisAngle@12
+D3DXSaveMeshToX@24
+D3DXSaveSurfaceToFileA@20
+D3DXSaveSurfaceToFileW@20
+D3DXSaveTextureToFileA@16
+D3DXSaveTextureToFileW@16
+D3DXSaveVolumeToFileA@20
+D3DXSaveVolumeToFileW@20
+D3DXSimplifyMesh@28
+D3DXSphereBoundProbe@16
+D3DXTesselateMesh@20
+D3DXSplitMesh@36
+D3DXTessellateNPatches@24
+D3DXValidMesh@12
+D3DXVec2BaryCentric@24
+D3DXVec2CatmullRom@24
+D3DXVec2Hermite@24
+D3DXVec2Normalize@8
+D3DXVec2Transform@12
+D3DXVec2TransformCoord@12
+D3DXVec2TransformNormal@12
+D3DXVec3BaryCentric@24
+D3DXVec3CatmullRom@24
+D3DXVec3Hermite@24
+D3DXVec3Normalize@8
+D3DXVec3Project@24
+D3DXVec3Transform@12
+D3DXVec3TransformCoord@12
+D3DXVec3TransformNormal@12
+D3DXVec3Unproject@24
+D3DXVec4BaryCentric@24
+D3DXVec4CatmullRom@24
+D3DXVec4Cross@16
+D3DXVec4Hermite@24
+D3DXVec4Normalize@8
+D3DXVec4Transform@12
+D3DXWeldVertices@24