diff options
author | Luke Dunstan <infidel@users.sourceforge.net> | 2004-03-27 02:25:37 +0000 |
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committer | Luke Dunstan <infidel@users.sourceforge.net> | 2004-03-27 02:25:37 +0000 |
commit | fec932591db5b95ba8bff638739e9ae112afd2d0 (patch) | |
tree | e5872c79fc8617b884328d3e6fd9ba8c59130576 /winsup/w32api/include/directx | |
parent | deb7bf284a299c865f951c428f195bbdd2052b8a (diff) | |
download | cygnal-fec932591db5b95ba8bff638739e9ae112afd2d0.tar.gz cygnal-fec932591db5b95ba8bff638739e9ae112afd2d0.tar.bz2 cygnal-fec932591db5b95ba8bff638739e9ae112afd2d0.zip |
2004-03-27 Filip Navara <xnavara@volny.cz>
* include/directx: New subdir.
* lib/directx: Ditto.
* include/directx/(d3d9.h, d3d9caps.h, d3d9types.h, dxerr8.h,
dxerr9.h): New files.
* lib/ddk/(Makefile.in, d3d8.def, d3d9.def, d3dim.def, d3drm.def,
d3dx8d.def, d3dx9d.def, d3dxof.def, ddraw.def, dinput.def,
dinput_joy.c, dinput_joy2.c, dinput_kbd.c, dinput_mouse.c,
dinput_mouse2.c, dinput_private.h, dinput8.def, dmoguids.c, dplayx.def,
dpnaddr.def, dpnet.def, dpnlobby.def, dpvoice.def, dsetup.def,
dsound.def, dxerr.c, dxerr8.c, dxerr8w.c, dxerr9.c, dxerr9w.c,
dxguid.c, ksproxy.def, ksuser.c, ksuser.def, msdmo.def, quartz.def,
strmiids.c, test.c): Ditto.
* lib/(d3dim.def, d3drm.def, d3dxof.def, ddraw.def, dinput.c,
dinput.def, dplayx.def, dsetup.def, dsound.def, dxguid.c): Removed.
Diffstat (limited to 'winsup/w32api/include/directx')
-rw-r--r-- | winsup/w32api/include/directx/d3d9.h | 1288 | ||||
-rw-r--r-- | winsup/w32api/include/directx/d3d9caps.h | 338 | ||||
-rw-r--r-- | winsup/w32api/include/directx/d3d9types.h | 1272 | ||||
-rw-r--r-- | winsup/w32api/include/directx/dxerr8.h | 53 | ||||
-rw-r--r-- | winsup/w32api/include/directx/dxerr9.h | 53 |
5 files changed, 3004 insertions, 0 deletions
diff --git a/winsup/w32api/include/directx/d3d9.h b/winsup/w32api/include/directx/d3d9.h new file mode 100644 index 000000000..0a9a0a5f7 --- /dev/null +++ b/winsup/w32api/include/directx/d3d9.h @@ -0,0 +1,1288 @@ +/* + + d3d9.h - Header file for the Direct3D9 API + + Written by Filip Navara <xnavara@volny.cz> + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +*/ + +#ifndef _D3D9_H +#define _D3D9_H +#if __GNUC__ >=3 +#pragma GCC system_header +#endif + +#ifndef DIRECT3D_VERSION +#define DIRECT3D_VERSION 0x0900 +#endif + +#if (DIRECT3D_VERSION >= 0x0900) + +#include <objbase.h> +#include "d3d9types.h" +#include "d3d9caps.h" + +#define D3D_SDK_VERSION 31 +#define D3DCREATE_FPU_PRESERVE 0x02 +#define D3DCREATE_MULTITHREADED 0x04 +#define D3DCREATE_PUREDEVICE 0x10 +#define D3DCREATE_SOFTWARE_VERTEXPROCESSING 0x20 +#define D3DCREATE_HARDWARE_VERTEXPROCESSING 0x40 +#define D3DCREATE_MIXED_VERTEXPROCESSING 0x80 +#define D3DSPD_IUNKNOWN 1 +#define D3DSGR_NO_CALIBRATION 0 +#define D3DSGR_CALIBRATE 1 +#define MAKE_D3DHRESULT(code) MAKE_HRESULT(1,0x876,code) +#define MAKE_D3DSTATUS(code) MAKE_HRESULT(0,0x876,code) +#define D3D_OK 0 +#define D3DOK_NOAUTOGEN MAKE_D3DSTATUS(2159) +#define D3DERR_WRONGTEXTUREFORMAT MAKE_D3DHRESULT(2072) +#define D3DERR_UNSUPPORTEDCOLOROPERATION MAKE_D3DHRESULT(2073) +#define D3DERR_UNSUPPORTEDCOLORARG MAKE_D3DHRESULT(2074) +#define D3DERR_UNSUPPORTEDALPHAOPERATION MAKE_D3DHRESULT(2075) +#define D3DERR_UNSUPPORTEDALPHAARG MAKE_D3DHRESULT(2076) +#define D3DERR_TOOMANYOPERATIONS MAKE_D3DHRESULT(2077) +#define D3DERR_CONFLICTINGTEXTUREFILTER MAKE_D3DHRESULT(2078) +#define D3DERR_UNSUPPORTEDFACTORVALUE MAKE_D3DHRESULT(2079) +#define D3DERR_CONFLICTINGRENDERSTATE MAKE_D3DHRESULT(2081) +#define D3DERR_UNSUPPORTEDTEXTUREFILTER MAKE_D3DHRESULT(2082) +#define D3DERR_CONFLICTINGTEXTUREPALETTE MAKE_D3DHRESULT(2086) +#define D3DERR_DRIVERINTERNALERROR MAKE_D3DHRESULT(2087) +#define D3DERR_NOTFOUND MAKE_D3DHRESULT(2150) +#define D3DERR_MOREDATA MAKE_D3DHRESULT(2151) +#define D3DERR_DEVICELOST MAKE_D3DHRESULT(2152) +#define D3DERR_DEVICENOTRESET MAKE_D3DHRESULT(2153) +#define D3DERR_NOTAVAILABLE MAKE_D3DHRESULT(2154) +#define D3DERR_OUTOFVIDEOMEMORY MAKE_D3DHRESULT(380) +#define D3DERR_INVALIDDEVICE MAKE_D3DHRESULT(2155) +#define D3DERR_INVALIDCALL MAKE_D3DHRESULT(2156) +#define D3DERR_DRIVERINVALIDCALL MAKE_D3DHRESULT(2157) +#define D3DERR_WASSTILLDRAWING MAKE_D3DHRESULT(540) +#define D3DADAPTER_DEFAULT 0 +#define D3DCURSOR_IMMEDIATE_UPDATE 1 +#define D3DENUM_HOST_ADAPTER 1 +#define D3DPRESENTFLAG_LOCKABLE_BACKBUFFER 1 +#define D3DPV_DONOTCOPYDATA 1 +#define D3DENUM_NO_WHQL_LEVEL 2 +#define D3DPRESENT_BACK_BUFFERS_MAX 3 +#define VALID_D3DENUM_FLAGS 3 +#define D3DMAXNUMPRIMITIVES 0xFFFF +#define D3DMAXNUMVERTICES 0xFFFF +#define D3DCURRENT_DISPLAY_MODE 0xEFFFFF + +#ifdef __cplusplus +extern "C" { +#endif +extern const GUID IID_IDirect3D9; +extern const GUID IID_IDirect3DDevice9; +extern const GUID IID_IDirect3DVolume9; +extern const GUID IID_IDirect3DSwapChain9; +extern const GUID IID_IDirect3DResource9; +extern const GUID IID_IDirect3DSurface9; +extern const GUID IID_IDirect3DVertexBuffer9; +extern const GUID IID_IDirect3DIndexBuffer9; +extern const GUID IID_IDirect3DBaseTexture9; +extern const GUID IID_IDirect3DCubeTexture9; +extern const GUID IID_IDirect3DTexture9; +extern const GUID IID_IDirect3DVolumeTexture9; +extern const GUID IID_IDirect3DVertexDeclaration9; +extern const GUID IID_IDirect3DVertexShader9; +extern const GUID IID_IDirect3DPixelShader9; +extern const GUID IID_IDirect3DStateBlock9; +extern const GUID IID_IDirect3DQuery9; +#ifdef __cplusplus +}; +#endif + +typedef interface IDirect3D9 IDirect3D9; +typedef interface IDirect3DDevice9 IDirect3DDevice9; +typedef interface IDirect3DVolume9 IDirect3DVolume9; +typedef interface IDirect3DSwapChain9 IDirect3DSwapChain9; +typedef interface IDirect3DResource9 IDirect3DResource9; +typedef interface IDirect3DSurface9 IDirect3DSurface9; +typedef interface IDirect3DVertexBuffer9 IDirect3DVertexBuffer9; +typedef interface IDirect3DIndexBuffer9 IDirect3DIndexBuffer9; +typedef interface IDirect3DBaseTexture9 IDirect3DBaseTexture9; +typedef interface IDirect3DCubeTexture9 IDirect3DCubeTexture9; +typedef interface IDirect3DTexture9 IDirect3DTexture9; +typedef interface IDirect3DVolumeTexture9 IDirect3DVolumeTexture9; +typedef interface IDirect3DVertexDeclaration9 IDirect3DVertexDeclaration9; +typedef interface IDirect3DVertexShader9 IDirect3DVertexShader9; +typedef interface IDirect3DPixelShader9 IDirect3DPixelShader9; +typedef interface IDirect3DStateBlock9 IDirect3DStateBlock9; +typedef interface IDirect3DQuery9 IDirect3DQuery9; + +#undef INTERFACE +#define INTERFACE IDirect3D9 +DECLARE_INTERFACE_(IDirect3D9,IUnknown) +{ + STDMETHOD(QueryInterface)(THIS_ REFIID,PVOID*) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + STDMETHOD(RegisterSoftwareDevice)(THIS_ void* pInitializeFunction) PURE; + STDMETHOD_(UINT,GetAdapterCount)(THIS) PURE; + STDMETHOD(GetAdapterIdentifier)(THIS_ UINT,DWORD,D3DADAPTER_IDENTIFIER9*) PURE; + STDMETHOD_(UINT,GetAdapterModeCount)(THIS_ UINT,D3DFORMAT) PURE; + STDMETHOD(EnumAdapterModes)(THIS_ UINT,D3DFORMAT,UINT,D3DDISPLAYMODE*) PURE; + STDMETHOD(GetAdapterDisplayMode)(THIS_ UINT,D3DDISPLAYMODE*) PURE; + STDMETHOD(CheckDeviceType)(THIS_ UINT,D3DDEVTYPE,D3DFORMAT,D3DFORMAT,BOOL) PURE; + STDMETHOD(CheckDeviceFormat)(THIS_ UINT,D3DDEVTYPE,D3DFORMAT,DWORD,D3DRESOURCETYPE,D3DFORMAT) PURE; + STDMETHOD(CheckDeviceMultiSampleType)(THIS_ UINT,D3DDEVTYPE,D3DFORMAT,BOOL,D3DMULTISAMPLE_TYPE,DWORD*) PURE; + STDMETHOD(CheckDepthStencilMatch)(THIS_ UINT,D3DDEVTYPE,D3DFORMAT,D3DFORMAT,D3DFORMAT) PURE; + STDMETHOD(CheckDeviceFormatConversion)(THIS_ UINT,D3DDEVTYPE,D3DFORMAT,D3DFORMAT) PURE; + STDMETHOD(GetDeviceCaps)(THIS_ UINT,D3DDEVTYPE,D3DCAPS9*) PURE; + STDMETHOD_(HMONITOR,GetAdapterMonitor)(THIS_ UINT) PURE; + STDMETHOD(CreateDevice)(THIS_ UINT,D3DDEVTYPE,HWND,DWORD,D3DPRESENT_PARAMETERS*,IDirect3DDevice9**) PURE; +}; +typedef struct IDirect3D9 *LPDIRECT3D9, *PDIRECT3D9; + +#if !defined(__cplusplus) || defined(CINTERFACE) +#define IDirect3D9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3D9_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3D9_Release(p) (p)->lpVtbl->Release(p) +#define IDirect3D9_RegisterSoftwareDevice(p,a) (p)->lpVtbl->RegisterSoftwareDevice(p,a) +#define IDirect3D9_GetAdapterCount(p) (p)->lpVtbl->GetAdapterCount(p) +#define IDirect3D9_GetAdapterIdentifier(p,a,b,c) (p)->lpVtbl->GetAdapterIdentifier(p,a,b,c) +#define IDirect3D9_GetAdapterModeCount(p,a,b) (p)->lpVtbl->GetAdapterModeCount(p,a,b) +#define IDirect3D9_EnumAdapterModes(p,a,b,c,d) (p)->lpVtbl->EnumAdapterModes(p,a,b,c,d) +#define IDirect3D9_GetAdapterDisplayMode(p,a,b) (p)->lpVtbl->GetAdapterDisplayMode(p,a,b) +#define IDirect3D9_CheckDeviceType(p,a,b,c,d,e) (p)->lpVtbl->CheckDeviceType(p,a,b,c,d,e) +#define IDirect3D9_CheckDeviceFormat(p,a,b,c,d,e,f) (p)->lpVtbl->CheckDeviceFormat(p,a,b,c,d,e,f) +#define IDirect3D9_CheckDeviceMultiSampleType(p,a,b,c,d,e,f) (p)->lpVtbl->CheckDeviceMultiSampleType(p,a,b,c,d,e,f) +#define IDirect3D9_CheckDepthStencilMatch(p,a,b,c,d,e) (p)->lpVtbl->CheckDepthStencilMatch(p,a,b,c,d,e) +#define IDirect3D9_CheckDeviceFormatConversion(p,a,b,c,d) (p)->lpVtbl->CheckDeviceFormatConversion(p,a,b,c,d) +#define IDirect3D9_GetDeviceCaps(p,a,b,c) (p)->lpVtbl->GetDeviceCaps(p,a,b,c) +#define IDirect3D9_GetAdapterMonitor(p,a) (p)->lpVtbl->GetAdapterMonitor(p,a) +#define IDirect3D9_CreateDevice(p,a,b,c,d,e,f) (p)->lpVtbl->CreateDevice(p,a,b,c,d,e,f) +#else +#define IDirect3D9_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3D9_AddRef(p) (p)->AddRef() +#define IDirect3D9_Release(p) (p)->Release() +#define IDirect3D9_RegisterSoftwareDevice(p,a) (p)->RegisterSoftwareDevice(a) +#define IDirect3D9_GetAdapterCount(p) (p)->GetAdapterCount() +#define IDirect3D9_GetAdapterIdentifier(p,a,b,c) (p)->GetAdapterIdentifier(a,b,c) +#define IDirect3D9_GetAdapterModeCount(p,a,b) (p)->GetAdapterModeCount(a,b) +#define IDirect3D9_EnumAdapterModes(p,a,b,c,d) (p)->EnumAdapterModes(a,b,c,d) +#define IDirect3D9_GetAdapterDisplayMode(p,a,b) (p)->GetAdapterDisplayMode(a,b) +#define IDirect3D9_CheckDeviceType(p,a,b,c,d,e) (p)->CheckDeviceType(a,b,c,d,e) +#define IDirect3D9_CheckDeviceFormat(p,a,b,c,d,e,f) (p)->CheckDeviceFormat(a,b,c,d,e,f) +#define IDirect3D9_CheckDeviceMultiSampleType(p,a,b,c,d,e,f) (p)->CheckDeviceMultiSampleType(a,b,c,d,e,f) +#define IDirect3D9_CheckDepthStencilMatch(p,a,b,c,d,e) (p)->CheckDepthStencilMatch(a,b,c,d,e) +#define IDirect3D9_CheckDeviceFormatConversion(p,a,b,c,d) (p)->CheckDeviceFormatConversion(a,b,c,d) +#define IDirect3D9_GetDeviceCaps(p,a,b,c) (p)->GetDeviceCaps(a,b,c) +#define IDirect3D9_GetAdapterMonitor(p,a) (p)->GetAdapterMonitor(a) +#define IDirect3D9_CreateDevice(p,a,b,c,d,e,f) (p)->CreateDevice(a,b,c,d,e,f) +#endif + +#undef INTERFACE +#define INTERFACE IDirect3DDevice9 +DECLARE_INTERFACE_(IDirect3DDevice9,IUnknown) +{ + STDMETHOD(QueryInterface)(THIS_ REFIID,PVOID*) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + STDMETHOD(TestCooperativeLevel)(THIS) PURE; + STDMETHOD_(UINT,GetAvailableTextureMem)(THIS) PURE; + STDMETHOD(EvictManagedResources)(THIS) PURE; + STDMETHOD(GetDirect3D)(THIS_ IDirect3D9**) PURE; + STDMETHOD(GetDeviceCaps)(THIS_ D3DCAPS9*) PURE; + STDMETHOD(GetDisplayMode)(THIS_ UINT,D3DDISPLAYMODE*) PURE; + STDMETHOD(GetCreationParameters)(THIS_ D3DDEVICE_CREATION_PARAMETERS*) PURE; + STDMETHOD(SetCursorProperties)(THIS_ UINT,UINT,IDirect3DSurface9*) PURE; + STDMETHOD_(void,SetCursorPosition)(THIS_ int,int,DWORD) PURE; + STDMETHOD_(BOOL,ShowCursor)(THIS_ BOOL) PURE; + STDMETHOD(CreateAdditionalSwapChain)(THIS_ D3DPRESENT_PARAMETERS*,IDirect3DSwapChain9**) PURE; + STDMETHOD(GetSwapChain)(THIS_ UINT,IDirect3DSwapChain9**) PURE; + STDMETHOD_(UINT,GetNumberOfSwapChains)(THIS) PURE; + STDMETHOD(Reset)(THIS_ D3DPRESENT_PARAMETERS*) PURE; + STDMETHOD(Present)(THIS_ CONST RECT*,CONST RECT*,HWND,CONST RGNDATA*) PURE; + STDMETHOD(GetBackBuffer)(THIS_ UINT,UINT,D3DBACKBUFFER_TYPE,IDirect3DSurface9**) PURE; + STDMETHOD(GetRasterStatus)(THIS_ UINT,D3DRASTER_STATUS*) PURE; + STDMETHOD(SetDialogBoxMode)(THIS_ BOOL) PURE; + STDMETHOD_(void,SetGammaRamp)(THIS_ UINT,DWORD,CONST D3DGAMMARAMP*) PURE; + STDMETHOD_(void,GetGammaRamp)(THIS_ UINT,D3DGAMMARAMP*) PURE; + STDMETHOD(CreateTexture)(THIS_ UINT,UINT,UINT,DWORD,D3DFORMAT,D3DPOOL,IDirect3DTexture9**,HANDLE*) PURE; + STDMETHOD(CreateVolumeTexture)(THIS_ UINT,UINT,UINT,UINT,DWORD,D3DFORMAT,D3DPOOL,IDirect3DVolumeTexture9**,HANDLE*) PURE; + STDMETHOD(CreateCubeTexture)(THIS_ UINT,UINT,DWORD,D3DFORMAT,D3DPOOL,IDirect3DCubeTexture9**, HANDLE*) PURE; + STDMETHOD(CreateVertexBuffer)(THIS_ UINT,DWORD,DWORD,D3DPOOL,IDirect3DVertexBuffer9**, HANDLE*) PURE; + STDMETHOD(CreateIndexBuffer)(THIS_ UINT,DWORD,D3DFORMAT,D3DPOOL,IDirect3DIndexBuffer9**,HANDLE*) PURE; + STDMETHOD(CreateRenderTarget)(THIS_ UINT,UINT,D3DFORMAT,D3DMULTISAMPLE_TYPE,DWORD,BOOL,IDirect3DSurface9**,HANDLE*) PURE; + STDMETHOD(CreateDepthStencilSurface)(THIS_ UINT,UINT,D3DFORMAT,D3DMULTISAMPLE_TYPE,DWORD,BOOL,IDirect3DSurface9**,HANDLE*) PURE; + STDMETHOD(UpdateSurface)(THIS_ IDirect3DSurface9*,CONST RECT*,IDirect3DSurface9*,CONST POINT*) PURE; + STDMETHOD(UpdateTexture)(THIS_ IDirect3DBaseTexture9*,IDirect3DBaseTexture9*) PURE; + STDMETHOD(GetRenderTargetData)(THIS_ IDirect3DSurface9*,IDirect3DSurface9*) PURE; + STDMETHOD(GetFrontBufferData)(THIS_ UINT,IDirect3DSurface9*) PURE; + STDMETHOD(StretchRect)(THIS_ IDirect3DSurface9*,CONST RECT*,IDirect3DSurface9*,CONST RECT*,D3DTEXTUREFILTERTYPE) PURE; + STDMETHOD(ColorFill)(THIS_ IDirect3DSurface9*,CONST RECT*,D3DCOLOR) PURE; + STDMETHOD(CreateOffscreenPlainSurface)(THIS_ UINT,UINT,D3DFORMAT,D3DPOOL,IDirect3DSurface9**,HANDLE*) PURE; + STDMETHOD(SetRenderTarget)(THIS_ DWORD,IDirect3DSurface9*) PURE; + STDMETHOD(GetRenderTarget)(THIS_ DWORD,IDirect3DSurface9**) PURE; + STDMETHOD(SetDepthStencilSurface)(THIS_ IDirect3DSurface9*) PURE; + STDMETHOD(GetDepthStencilSurface)(THIS_ IDirect3DSurface9**) PURE; + STDMETHOD(BeginScene)(THIS) PURE; + STDMETHOD(EndScene)(THIS) PURE; + STDMETHOD(Clear)(THIS_ DWORD,CONST D3DRECT*,DWORD,D3DCOLOR,float,DWORD) PURE; + STDMETHOD(SetTransform)(THIS_ D3DTRANSFORMSTATETYPE,CONST D3DMATRIX*) PURE; + STDMETHOD(GetTransform)(THIS_ D3DTRANSFORMSTATETYPE,D3DMATRIX*) PURE; + STDMETHOD(MultiplyTransform)(THIS_ D3DTRANSFORMSTATETYPE,CONST D3DMATRIX*) PURE; + STDMETHOD(SetViewport)(THIS_ CONST D3DVIEWPORT9*) PURE; + STDMETHOD(GetViewport)(THIS_ D3DVIEWPORT9*) PURE; + STDMETHOD(SetMaterial)(THIS_ CONST D3DMATERIAL9*) PURE; + STDMETHOD(GetMaterial)(THIS_ D3DMATERIAL9*) PURE; + STDMETHOD(SetLight)(THIS_ DWORD,CONST D3DLIGHT9*) PURE; + STDMETHOD(GetLight)(THIS_ DWORD,D3DLIGHT9*) PURE; + STDMETHOD(LightEnable)(THIS_ DWORD,BOOL) PURE; + STDMETHOD(GetLightEnable)(THIS_ DWORD,BOOL*) PURE; + STDMETHOD(SetClipPlane)(THIS_ DWORD,CONST float*) PURE; + STDMETHOD(GetClipPlane)(THIS_ DWORD,float*) PURE; + STDMETHOD(SetRenderState)(THIS_ D3DRENDERSTATETYPE,DWORD) PURE; + STDMETHOD(GetRenderState)(THIS_ D3DRENDERSTATETYPE,DWORD*) PURE; + STDMETHOD(CreateStateBlock)(THIS_ D3DSTATEBLOCKTYPE,IDirect3DStateBlock9**) PURE; + STDMETHOD(BeginStateBlock)(THIS) PURE; + STDMETHOD(EndStateBlock)(THIS_ IDirect3DStateBlock9**) PURE; + STDMETHOD(SetClipStatus)(THIS_ CONST D3DCLIPSTATUS9*) PURE; + STDMETHOD(GetClipStatus)(THIS_ D3DCLIPSTATUS9*) PURE; + STDMETHOD(GetTexture)(THIS_ DWORD,IDirect3DBaseTexture9**) PURE; + STDMETHOD(SetTexture)(THIS_ DWORD,IDirect3DBaseTexture9*) PURE; + STDMETHOD(GetTextureStageState)(THIS_ DWORD,D3DTEXTURESTAGESTATETYPE,DWORD*) PURE; + STDMETHOD(SetTextureStageState)(THIS_ DWORD,D3DTEXTURESTAGESTATETYPE,DWORD) PURE; + STDMETHOD(GetSamplerState)(THIS_ DWORD,D3DSAMPLERSTATETYPE,DWORD*) PURE; + STDMETHOD(SetSamplerState)(THIS_ DWORD,D3DSAMPLERSTATETYPE,DWORD) PURE; + STDMETHOD(ValidateDevice)(THIS_ DWORD*) PURE; + STDMETHOD(SetPaletteEntries)(THIS_ UINT,CONST PALETTEENTRY*) PURE; + STDMETHOD(GetPaletteEntries)(THIS_ UINT,PALETTEENTRY*) PURE; + STDMETHOD(SetCurrentTexturePalette)(THIS_ UINT) PURE; + STDMETHOD(GetCurrentTexturePalette)(THIS_ UINT*) PURE; + STDMETHOD(SetScissorRect)(THIS_ CONST RECT*) PURE; + STDMETHOD(GetScissorRect)(THIS_ RECT*) PURE; + STDMETHOD(SetSoftwareVertexProcessing)(THIS_ BOOL) PURE; + STDMETHOD_(BOOL,GetSoftwareVertexProcessing)(THIS) PURE; + STDMETHOD(SetNPatchMode)(THIS_ float) PURE; + STDMETHOD_(float,GetNPatchMode)(THIS) PURE; + STDMETHOD(DrawPrimitive)(THIS_ D3DPRIMITIVETYPE,UINT,UINT) PURE; + STDMETHOD(DrawIndexedPrimitive)(THIS_ D3DPRIMITIVETYPE,INT,UINT,UINT,UINT,UINT) PURE; + STDMETHOD(DrawPrimitiveUP)(THIS_ D3DPRIMITIVETYPE,UINT,CONST void*,UINT) PURE; + STDMETHOD(DrawIndexedPrimitiveUP)(THIS_ D3DPRIMITIVETYPE,UINT,UINT,UINT,CONST void*,D3DFORMAT,CONST void*,UINT) PURE; + STDMETHOD(ProcessVertices)(THIS_ UINT,UINT,UINT,IDirect3DVertexBuffer9*,IDirect3DVertexDeclaration9*,DWORD) PURE; + STDMETHOD(CreateVertexDeclaration)(THIS_ CONST D3DVERTEXELEMENT9*,IDirect3DVertexDeclaration9**) PURE; + STDMETHOD(SetVertexDeclaration)(THIS_ IDirect3DVertexDeclaration9*) PURE; + STDMETHOD(GetVertexDeclaration)(THIS_ IDirect3DVertexDeclaration9**) PURE; + STDMETHOD(SetFVF)(THIS_ DWORD) PURE; + STDMETHOD(GetFVF)(THIS_ DWORD*) PURE; + STDMETHOD(CreateVertexShader)(THIS_ CONST DWORD*,IDirect3DVertexShader9**) PURE; + STDMETHOD(SetVertexShader)(THIS_ IDirect3DVertexShader9*) PURE; + STDMETHOD(GetVertexShader)(THIS_ IDirect3DVertexShader9**) PURE; + STDMETHOD(SetVertexShaderConstantF)(THIS_ UINT,CONST float*,UINT) PURE; + STDMETHOD(GetVertexShaderConstantF)(THIS_ UINT,float*,UINT) PURE; + STDMETHOD(SetVertexShaderConstantI)(THIS_ UINT,CONST int*,UINT) PURE; + STDMETHOD(GetVertexShaderConstantI)(THIS_ UINT,int*,UINT) PURE; + STDMETHOD(SetVertexShaderConstantB)(THIS_ UINT,CONST BOOL*,UINT) PURE; + STDMETHOD(GetVertexShaderConstantB)(THIS_ UINT,BOOL*,UINT) PURE; + STDMETHOD(SetStreamSource)(THIS_ UINT,IDirect3DVertexBuffer9*,UINT,UINT) PURE; + STDMETHOD(GetStreamSource)(THIS_ UINT,IDirect3DVertexBuffer9**,UINT*,UINT*) PURE; + STDMETHOD(SetStreamSourceFreq)(THIS_ UINT,UINT) PURE; + STDMETHOD(GetStreamSourceFreq)(THIS_ UINT,UINT*) PURE; + STDMETHOD(SetIndices)(THIS_ IDirect3DIndexBuffer9*) PURE; + STDMETHOD(GetIndices)(THIS_ IDirect3DIndexBuffer9**) PURE; + STDMETHOD(CreatePixelShader)(THIS_ CONST DWORD*,IDirect3DPixelShader9**) PURE; + STDMETHOD(SetPixelShader)(THIS_ IDirect3DPixelShader9*) PURE; + STDMETHOD(GetPixelShader)(THIS_ IDirect3DPixelShader9**) PURE; + STDMETHOD(SetPixelShaderConstantF)(THIS_ UINT,CONST float*,UINT) PURE; + STDMETHOD(GetPixelShaderConstantF)(THIS_ UINT,float*,UINT) PURE; + STDMETHOD(SetPixelShaderConstantI)(THIS_ UINT,CONST int*,UINT) PURE; + STDMETHOD(GetPixelShaderConstantI)(THIS_ UINT,int*,UINT) PURE; + STDMETHOD(SetPixelShaderConstantB)(THIS_ UINT,CONST BOOL*,UINT) PURE; + STDMETHOD(GetPixelShaderConstantB)(THIS_ UINT,BOOL*,UINT) PURE; + STDMETHOD(DrawRectPatch)(THIS_ UINT,CONST float*,CONST D3DRECTPATCH_INFO*) PURE; + STDMETHOD(DrawTriPatch)(THIS_ UINT,CONST float*,CONST D3DTRIPATCH_INFO*) PURE; + STDMETHOD(DeletePatch)(THIS_ UINT) PURE; + STDMETHOD(CreateQuery)(THIS_ D3DQUERYTYPE,IDirect3DQuery9**) PURE; +}; +typedef struct IDirect3DDevice9 *LPDIRECT3DDEVICE9, *PDIRECT3DDEVICE9; + +#if !defined(__cplusplus) || defined(CINTERFACE) +#define IDirect3DDevice9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DDevice9_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DDevice9_Release(p) (p)->lpVtbl->Release(p) +#define IDirect3DDevice9_TestCooperativeLevel(p) (p)->lpVtbl->TestCooperativeLevel(p) +#define IDirect3DDevice9_GetAvailableTextureMem(p) (p)->lpVtbl->GetAvailableTextureMem(p) +#define IDirect3DDevice9_EvictManagedResources(p) (p)->lpVtbl->EvictManagedResources(p) +#define IDirect3DDevice9_GetDirect3D(p,a) (p)->lpVtbl->GetDirect3D(p,a) +#define IDirect3DDevice9_GetDeviceCaps(p,a) (p)->lpVtbl->GetDeviceCaps(p,a) +#define IDirect3DDevice9_GetDisplayMode(p,a,b) (p)->lpVtbl->GetDisplayMode(p,a,b) +#define IDirect3DDevice9_GetCreationParameters(p,a) (p)->lpVtbl->GetCreationParameters(p,a) +#define IDirect3DDevice9_SetCursorProperties(p,a,b,c) (p)->lpVtbl->SetCursorProperties(p,a,b,c) +#define IDirect3DDevice9_SetCursorPosition(p,a,b,c) (p)->lpVtbl->SetCursorPosition(p,a,b,c) +#define IDirect3DDevice9_ShowCursor(p,a) (p)->lpVtbl->ShowCursor(p,a) +#define IDirect3DDevice9_CreateAdditionalSwapChain(p,a,b) (p)->lpVtbl->CreateAdditionalSwapChain(p,a,b) +#define IDirect3DDevice9_GetSwapChain(p,a,b) (p)->lpVtbl->GetSwapChain(p,a,b) +#define IDirect3DDevice9_GetNumberOfSwapChains(p) (p)->lpVtbl->GetNumberOfSwapChains(p) +#define IDirect3DDevice9_Reset(p,a) (p)->lpVtbl->Reset(p,a) +#define IDirect3DDevice9_Present(p,a,b,c,d) (p)->lpVtbl->Present(p,a,b,c,d) +#define IDirect3DDevice9_GetBackBuffer(p,a,b,c,d) (p)->lpVtbl->GetBackBuffer(p,a,b,c,d) +#define IDirect3DDevice9_GetRasterStatus(p,a,b) (p)->lpVtbl->GetRasterStatus(p,a,b) +#define IDirect3DDevice9_SetDialogBoxMode(p,a) (p)->lpVtbl->SetDialogBoxMode(p,a) +#define IDirect3DDevice9_SetGammaRamp(p,a,b,c) (p)->lpVtbl->SetGammaRamp(p,a,b,c) +#define IDirect3DDevice9_GetGammaRamp(p,a,b) (p)->lpVtbl->GetGammaRamp(p,a,b) +#define IDirect3DDevice9_CreateTexture(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateTexture(p,a,b,c,d,e,f,g,h) +#define IDirect3DDevice9_CreateVolumeTexture(p,a,b,c,d,e,f,g,h,i) (p)->lpVtbl->CreateVolumeTexture(p,a,b,c,d,e,f,g,h,i) +#define IDirect3DDevice9_CreateCubeTexture(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateCubeTexture(p,a,b,c,d,e,f,g) +#define IDirect3DDevice9_CreateVertexBuffer(p,a,b,c,d,e,f) (p)->lpVtbl->CreateVertexBuffer(p,a,b,c,d,e,f) +#define IDirect3DDevice9_CreateIndexBuffer(p,a,b,c,d,e,f) (p)->lpVtbl->CreateIndexBuffer(p,a,b,c,d,e,f) +#define IDirect3DDevice9_CreateRenderTarget(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateRenderTarget(p,a,b,c,d,e,f,g,h) +#define IDirect3DDevice9_CreateDepthStencilSurface(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateDepthStencilSurface(p,a,b,c,d,e,f,g,h) +#define IDirect3DDevice9_UpdateSurface(p,a,b,c,d) (p)->lpVtbl->UpdateSurface(p,a,b,c,d) +#define IDirect3DDevice9_UpdateTexture(p,a,b) (p)->lpVtbl->UpdateTexture(p,a,b) +#define IDirect3DDevice9_GetRenderTargetData(p,a,b) (p)->lpVtbl->GetRenderTargetData(p,a,b) +#define IDirect3DDevice9_GetFrontBufferData(p,a,b) (p)->lpVtbl->GetFrontBufferData(p,a,b) +#define IDirect3DDevice9_StretchRect(p,a,b,c,d,e) (p)->lpVtbl->StretchRect(p,a,b,c,d,e) +#define IDirect3DDevice9_ColorFill(p,a,b,c) (p)->lpVtbl->ColorFill(p,a,b,c) +#define IDirect3DDevice9_CreateOffscreenPlainSurface(p,a,b,c,d,e,f) (p)->lpVtbl->CreateOffscreenPlainSurface(p,a,b,c,d,e,f) +#define IDirect3DDevice9_SetRenderTarget(p,a,b) (p)->lpVtbl->SetRenderTarget(p,a,b) +#define IDirect3DDevice9_GetRenderTarget(p,a,b) (p)->lpVtbl->GetRenderTarget(p,a,b) +#define IDirect3DDevice9_SetDepthStencilSurface(p,a) (p)->lpVtbl->SetDepthStencilSurface(p,a) +#define IDirect3DDevice9_GetDepthStencilSurface(p,a) (p)->lpVtbl->GetDepthStencilSurface(p,a) +#define IDirect3DDevice9_BeginScene(p) (p)->lpVtbl->BeginScene(p) +#define IDirect3DDevice9_EndScene(p) (p)->lpVtbl->EndScene(p) +#define IDirect3DDevice9_Clear(p,a,b,c,d,e,f) (p)->lpVtbl->Clear(p,a,b,c,d,e,f) +#define IDirect3DDevice9_SetTransform(p,a,b) (p)->lpVtbl->SetTransform(p,a,b) +#define IDirect3DDevice9_GetTransform(p,a,b) (p)->lpVtbl->GetTransform(p,a,b) +#define IDirect3DDevice9_MultiplyTransform(p,a,b) (p)->lpVtbl->MultiplyTransform(p,a,b) +#define IDirect3DDevice9_SetViewport(p,a) (p)->lpVtbl->SetViewport(p,a) +#define IDirect3DDevice9_GetViewport(p,a) (p)->lpVtbl->GetViewport(p,a) +#define IDirect3DDevice9_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a) +#define IDirect3DDevice9_GetMaterial(p,a) (p)->lpVtbl->GetMaterial(p,a) +#define IDirect3DDevice9_SetLight(p,a,b) (p)->lpVtbl->SetLight(p,a,b) +#define IDirect3DDevice9_GetLight(p,a,b) (p)->lpVtbl->GetLight(p,a,b) +#define IDirect3DDevice9_LightEnable(p,a,b) (p)->lpVtbl->LightEnable(p,a,b) +#define IDirect3DDevice9_GetLightEnable(p,a,b) (p)->lpVtbl->GetLightEnable(p,a,b) +#define IDirect3DDevice9_SetClipPlane(p,a,b) (p)->lpVtbl->SetClipPlane(p,a,b) +#define IDirect3DDevice9_GetClipPlane(p,a,b) (p)->lpVtbl->GetClipPlane(p,a,b) +#define IDirect3DDevice9_SetRenderState(p,a,b) (p)->lpVtbl->SetRenderState(p,a,b) +#define IDirect3DDevice9_GetRenderState(p,a,b) (p)->lpVtbl->GetRenderState(p,a,b) +#define IDirect3DDevice9_CreateStateBlock(p,a,b) (p)->lpVtbl->CreateStateBlock(p,a,b) +#define IDirect3DDevice9_BeginStateBlock(p) (p)->lpVtbl->BeginStateBlock(p) +#define IDirect3DDevice9_EndStateBlock(p,a) (p)->lpVtbl->EndStateBlock(p,a) +#define IDirect3DDevice9_SetClipStatus(p,a) (p)->lpVtbl->SetClipStatus(p,a) +#define IDirect3DDevice9_GetClipStatus(p,a) (p)->lpVtbl->GetClipStatus(p,a) +#define IDirect3DDevice9_GetTexture(p,a,b) (p)->lpVtbl->GetTexture(p,a,b) +#define IDirect3DDevice9_SetTexture(p,a,b) (p)->lpVtbl->SetTexture(p,a,b) +#define IDirect3DDevice9_GetTextureStageState(p,a,b,c) (p)->lpVtbl->GetTextureStageState(p,a,b,c) +#define IDirect3DDevice9_SetTextureStageState(p,a,b,c) (p)->lpVtbl->SetTextureStageState(p,a,b,c) +#define IDirect3DDevice9_GetSamplerState(p,a,b,c) (p)->lpVtbl->GetSamplerState(p,a,b,c) +#define IDirect3DDevice9_SetSamplerState(p,a,b,c) (p)->lpVtbl->SetSamplerState(p,a,b,c) +#define IDirect3DDevice9_ValidateDevice(p,a) (p)->lpVtbl->ValidateDevice(p,a) +#define IDirect3DDevice9_SetPaletteEntries(p,a,b) (p)->lpVtbl->SetPaletteEntries(p,a,b) +#define IDirect3DDevice9_GetPaletteEntries(p,a,b) (p)->lpVtbl->GetPaletteEntries(p,a,b) +#define IDirect3DDevice9_SetCurrentTexturePalette(p,a) (p)->lpVtbl->SetCurrentTexturePalette(p,a) +#define IDirect3DDevice9_GetCurrentTexturePalette(p,a) (p)->lpVtbl->GetCurrentTexturePalette(p,a) +#define IDirect3DDevice9_SetScissorRect(p,a) (p)->lpVtbl->SetScissorRect(p,a) +#define IDirect3DDevice9_GetScissorRect(p,a) (p)->lpVtbl->GetScissorRect(p,a) +#define IDirect3DDevice9_SetSoftwareVertexProcessing(p,a) (p)->lpVtbl->SetSoftwareVertexProcessing(p,a) +#define IDirect3DDevice9_GetSoftwareVertexProcessing(p) (p)->lpVtbl->GetSoftwareVertexProcessing(p) +#define IDirect3DDevice9_SetNPatchMode(p,a) (p)->lpVtbl->SetNPatchMode(p,a) +#define IDirect3DDevice9_GetNPatchMode(p) (p)->lpVtbl->GetNPatchMode(p) +#define IDirect3DDevice9_DrawPrimitive(p,a,b,c) (p)->lpVtbl->DrawPrimitive(p,a,b,c) +#define IDirect3DDevice9_DrawIndexedPrimitive(p,a,b,c,d,e,f) (p)->lpVtbl->DrawIndexedPrimitive(p,a,b,c,d,e,f) +#define IDirect3DDevice9_DrawPrimitiveUP(p,a,b,c,d) (p)->lpVtbl->DrawPrimitiveUP(p,a,b,c,d) +#define IDirect3DDevice9_DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) +#define IDirect3DDevice9_ProcessVertices(p,a,b,c,d,e,f) (p)->lpVtbl->ProcessVertices(p,a,b,c,d,e,f) +#define IDirect3DDevice9_CreateVertexDeclaration(p,a,b) (p)->lpVtbl->CreateVertexDeclaration(p,a,b) +#define IDirect3DDevice9_SetVertexDeclaration(p,a) (p)->lpVtbl->SetVertexDeclaration(p,a) +#define IDirect3DDevice9_GetVertexDeclaration(p,a) (p)->lpVtbl->GetVertexDeclaration(p,a) +#define IDirect3DDevice9_SetFVF(p,a) (p)->lpVtbl->SetFVF(p,a) +#define IDirect3DDevice9_GetFVF(p,a) (p)->lpVtbl->GetFVF(p,a) +#define IDirect3DDevice9_CreateVertexShader(p,a,b) (p)->lpVtbl->CreateVertexShader(p,a,b) +#define IDirect3DDevice9_SetVertexShader(p,a) (p)->lpVtbl->SetVertexShader(p,a) +#define IDirect3DDevice9_GetVertexShader(p,a) (p)->lpVtbl->GetVertexShader(p,a) +#define IDirect3DDevice9_SetVertexShaderConstantF(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantF(p,a,b,c) +#define IDirect3DDevice9_GetVertexShaderConstantF(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantF(p,a,b,c) +#define IDirect3DDevice9_SetVertexShaderConstantI(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantI(p,a,b,c) +#define IDirect3DDevice9_GetVertexShaderConstantI(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantI(p,a,b,c) +#define IDirect3DDevice9_SetVertexShaderConstantB(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantB(p,a,b,c) +#define IDirect3DDevice9_GetVertexShaderConstantB(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantB(p,a,b,c) +#define IDirect3DDevice9_SetStreamSource(p,a,b,c,d) (p)->lpVtbl->SetStreamSource(p,a,b,c,d) +#define IDirect3DDevice9_GetStreamSource(p,a,b,c,d) (p)->lpVtbl->GetStreamSource(p,a,b,c,d) +#define IDirect3DDevice9_SetStreamSourceFreq(p,a,b) (p)->lpVtbl->SetStreamSourceFreq(p,a,b) +#define IDirect3DDevice9_GetStreamSourceFreq(p,a,b) (p)->lpVtbl->GetStreamSourceFreq(p,a,b) +#define IDirect3DDevice9_SetIndices(p,a) (p)->lpVtbl->SetIndices(p,a) +#define IDirect3DDevice9_GetIndices(p,a) (p)->lpVtbl->GetIndices(p,a) +#define IDirect3DDevice9_CreatePixelShader(p,a,b) (p)->lpVtbl->CreatePixelShader(p,a,b) +#define IDirect3DDevice9_SetPixelShader(p,a) (p)->lpVtbl->SetPixelShader(p,a) +#define IDirect3DDevice9_GetPixelShader(p,a) (p)->lpVtbl->GetPixelShader(p,a) +#define IDirect3DDevice9_SetPixelShaderConstantF(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantF(p,a,b,c) +#define IDirect3DDevice9_GetPixelShaderConstantF(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstantF(p,a,b,c) +#define IDirect3DDevice9_SetPixelShaderConstantI(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantI(p,a,b,c) +#define IDirect3DDevice9_GetPixelShaderConstantI(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstantI(p,a,b,c) +#define IDirect3DDevice9_SetPixelShaderConstantB(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantB(p,a,b,c) +#define IDirect3DDevice9_GetPixelShaderConstantB(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstantB(p,a,b,c) +#define IDirect3DDevice9_DrawRectPatch(p,a,b,c) (p)->lpVtbl->DrawRectPatch(p,a,b,c) +#define IDirect3DDevice9_DrawTriPatch(p,a,b,c) (p)->lpVtbl->DrawTriPatch(p,a,b,c) +#define IDirect3DDevice9_DeletePatch(p,a) (p)->lpVtbl->DeletePatch(p,a) +#define IDirect3DDevice9_CreateQuery(p,a,b) (p)->lpVtbl->CreateQuery(p,a,b) +#else +#define IDirect3DDevice9_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DDevice9_AddRef(p) (p)->AddRef() +#define IDirect3DDevice9_Release(p) (p)->Release() +#define IDirect3DDevice9_TestCooperativeLevel(p) (p)->TestCooperativeLevel() +#define IDirect3DDevice9_GetAvailableTextureMem(p) (p)->GetAvailableTextureMem() +#define IDirect3DDevice9_EvictManagedResources(p) (p)->EvictManagedResources() +#define IDirect3DDevice9_GetDirect3D(p,a) (p)->GetDirect3D(a) +#define IDirect3DDevice9_GetDeviceCaps(p,a) (p)->GetDeviceCaps(a) +#define IDirect3DDevice9_GetDisplayMode(p,a,b) (p)->GetDisplayMode(a,b) +#define IDirect3DDevice9_GetCreationParameters(p,a) (p)->GetCreationParameters(a) +#define IDirect3DDevice9_SetCursorProperties(p,a,b,c) (p)->SetCursorProperties(a,b,c) +#define IDirect3DDevice9_SetCursorPosition(p,a,b,c) (p)->SetCursorPosition(a,b,c) +#define IDirect3DDevice9_ShowCursor(p,a) (p)->ShowCursor(a) +#define IDirect3DDevice9_CreateAdditionalSwapChain(p,a,b) (p)->CreateAdditionalSwapChain(a,b) +#define IDirect3DDevice9_GetSwapChain(p,a,b) (p)->GetSwapChain(a,b) +#define IDirect3DDevice9_GetNumberOfSwapChains(p) (p)->GetNumberOfSwapChains() +#define IDirect3DDevice9_Reset(p,a) (p)->Reset(a) +#define IDirect3DDevice9_Present(p,a,b,c,d) (p)->Present(a,b,c,d) +#define IDirect3DDevice9_GetBackBuffer(p,a,b,c,d) (p)->GetBackBuffer(a,b,c,d) +#define IDirect3DDevice9_GetRasterStatus(p,a,b) (p)->GetRasterStatus(a,b) +#define IDirect3DDevice9_SetDialogBoxMode(p,a) (p)->SetDialogBoxMode(a) +#define IDirect3DDevice9_SetGammaRamp(p,a,b,c) (p)->SetGammaRamp(a,b,c) +#define IDirect3DDevice9_GetGammaRamp(p,a,b) (p)->GetGammaRamp(a,b) +#define IDirect3DDevice9_CreateTexture(p,a,b,c,d,e,f,g,h) (p)->CreateTexture(a,b,c,d,e,f,g,h) +#define IDirect3DDevice9_CreateVolumeTexture(p,a,b,c,d,e,f,g,h,i) (p)->CreateVolumeTexture(a,b,c,d,e,f,g,h,i) +#define IDirect3DDevice9_CreateCubeTexture(p,a,b,c,d,e,f,g) (p)->CreateCubeTexture(a,b,c,d,e,f,g) +#define IDirect3DDevice9_CreateVertexBuffer(p,a,b,c,d,e,f) (p)->CreateVertexBuffer(a,b,c,d,e,f) +#define IDirect3DDevice9_CreateIndexBuffer(p,a,b,c,d,e,f) (p)->CreateIndexBuffer(a,b,c,d,e,f) +#define IDirect3DDevice9_CreateRenderTarget(p,a,b,c,d,e,f,g,h) (p)->CreateRenderTarget(a,b,c,d,e,f,g,h) +#define IDirect3DDevice9_CreateDepthStencilSurface(p,a,b,c,d,e,f,g,h) (p)->CreateDepthStencilSurface(a,b,c,d,e,f,g,h) +#define IDirect3DDevice9_UpdateSurface(p,a,b,c,d) (p)->UpdateSurface(a,b,c,d) +#define IDirect3DDevice9_UpdateTexture(p,a,b) (p)->UpdateTexture(a,b) +#define IDirect3DDevice9_GetRenderTargetData(p,a,b) (p)->GetRenderTargetData(a,b) +#define IDirect3DDevice9_GetFrontBufferData(p,a,b) (p)->GetFrontBufferData(a,b) +#define IDirect3DDevice9_StretchRect(p,a,b,c,d,e) (p)->StretchRect(a,b,c,d,e) +#define IDirect3DDevice9_ColorFill(p,a,b,c) (p)->ColorFill(a,b,c) +#define IDirect3DDevice9_CreateOffscreenPlainSurface(p,a,b,c,d,e,f) (p)->CreateOffscreenPlainSurface(a,b,c,d,e,f) +#define IDirect3DDevice9_SetRenderTarget(p,a,b) (p)->SetRenderTarget(a,b) +#define IDirect3DDevice9_GetRenderTarget(p,a,b) (p)->GetRenderTarget(a,b) +#define IDirect3DDevice9_SetDepthStencilSurface(p,a) (p)->SetDepthStencilSurface(a) +#define IDirect3DDevice9_GetDepthStencilSurface(p,a) (p)->GetDepthStencilSurface(a) +#define IDirect3DDevice9_BeginScene(p) (p)->BeginScene() +#define IDirect3DDevice9_EndScene(p) (p)->EndScene() +#define IDirect3DDevice9_Clear(p,a,b,c,d,e,f) (p)->Clear(a,b,c,d,e,f) +#define IDirect3DDevice9_SetTransform(p,a,b) (p)->SetTransform(a,b) +#define IDirect3DDevice9_GetTransform(p,a,b) (p)->GetTransform(a,b) +#define IDirect3DDevice9_MultiplyTransform(p,a,b) (p)->MultiplyTransform(a,b) +#define IDirect3DDevice9_SetViewport(p,a) (p)->SetViewport(a) +#define IDirect3DDevice9_GetViewport(p,a) (p)->GetViewport(a) +#define IDirect3DDevice9_SetMaterial(p,a) (p)->SetMaterial(a) +#define IDirect3DDevice9_GetMaterial(p,a) (p)->GetMaterial(a) +#define IDirect3DDevice9_SetLight(p,a,b) (p)->SetLight(a,b) +#define IDirect3DDevice9_GetLight(p,a,b) (p)->GetLight(a,b) +#define IDirect3DDevice9_LightEnable(p,a,b) (p)->LightEnable(a,b) +#define IDirect3DDevice9_GetLightEnable(p,a,b) (p)->GetLightEnable(a,b) +#define IDirect3DDevice9_SetClipPlane(p,a,b) (p)->SetClipPlane(a,b) +#define IDirect3DDevice9_GetClipPlane(p,a,b) (p)->GetClipPlane(a,b) +#define IDirect3DDevice9_SetRenderState(p,a,b) (p)->SetRenderState(a,b) +#define IDirect3DDevice9_GetRenderState(p,a,b) (p)->GetRenderState(a,b) +#define IDirect3DDevice9_CreateStateBlock(p,a,b) (p)->CreateStateBlock(a,b) +#define IDirect3DDevice9_BeginStateBlock(p) (p)->BeginStateBlock() +#define IDirect3DDevice9_EndStateBlock(p,a) (p)->EndStateBlock(a) +#define IDirect3DDevice9_SetClipStatus(p,a) (p)->SetClipStatus(a) +#define IDirect3DDevice9_GetClipStatus(p,a) (p)->GetClipStatus(a) +#define IDirect3DDevice9_GetTexture(p,a,b) (p)->GetTexture(a,b) +#define IDirect3DDevice9_SetTexture(p,a,b) (p)->SetTexture(a,b) +#define IDirect3DDevice9_GetTextureStageState(p,a,b,c) (p)->GetTextureStageState(a,b,c) +#define IDirect3DDevice9_SetTextureStageState(p,a,b,c) (p)->SetTextureStageState(a,b,c) +#define IDirect3DDevice9_GetSamplerState(p,a,b,c) (p)->GetSamplerState(a,b,c) +#define IDirect3DDevice9_SetSamplerState(p,a,b,c) (p)->SetSamplerState(a,b,c) +#define IDirect3DDevice9_ValidateDevice(p,a) (p)->ValidateDevice(a) +#define IDirect3DDevice9_SetPaletteEntries(p,a,b) (p)->SetPaletteEntries(a,b) +#define IDirect3DDevice9_GetPaletteEntries(p,a,b) (p)->GetPaletteEntries(a,b) +#define IDirect3DDevice9_SetCurrentTexturePalette(p,a) (p)->SetCurrentTexturePalette(a) +#define IDirect3DDevice9_GetCurrentTexturePalette(p,a) (p)->GetCurrentTexturePalette(a) +#define IDirect3DDevice9_SetScissorRect(p,a) (p)->SetScissorRect(a) +#define IDirect3DDevice9_GetScissorRect(p,a) (p)->GetScissorRect(a) +#define IDirect3DDevice9_SetSoftwareVertexProcessing(p,a) (p)->SetSoftwareVertexProcessing(a) +#define IDirect3DDevice9_GetSoftwareVertexProcessing(p) (p)->GetSoftwareVertexProcessing() +#define IDirect3DDevice9_SetNPatchMode(p,a) (p)->SetNPatchMode(a) +#define IDirect3DDevice9_GetNPatchMode(p) (p)->GetNPatchMode() +#define IDirect3DDevice9_DrawPrimitive(p,a,b,c) (p)->DrawPrimitive(a,b,c) +#define IDirect3DDevice9_DrawIndexedPrimitive(p,a,b,c,d,e,f) (p)->DrawIndexedPrimitive(a,b,c,d,e,f) +#define IDirect3DDevice9_DrawPrimitiveUP(p,a,b,c,d) (p)->DrawPrimitiveUP(a,b,c,d) +#define IDirect3DDevice9_DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) (p)->DrawIndexedPrimitiveUP(a,b,c,d,e,f,g,h) +#define IDirect3DDevice9_ProcessVertices(p,a,b,c,d,e,f) (p)->ProcessVertices(a,b,c,d,e,f) +#define IDirect3DDevice9_CreateVertexDeclaration(p,a,b) (p)->CreateVertexDeclaration(a,b) +#define IDirect3DDevice9_SetVertexDeclaration(p,a) (p)->SetVertexDeclaration(a) +#define IDirect3DDevice9_GetVertexDeclaration(p,a) (p)->GetVertexDeclaration(a) +#define IDirect3DDevice9_SetFVF(p,a) (p)->SetFVF(a) +#define IDirect3DDevice9_GetFVF(p,a) (p)->GetFVF(a) +#define IDirect3DDevice9_CreateVertexShader(p,a,b) (p)->CreateVertexShader(a,b) +#define IDirect3DDevice9_SetVertexShader(p,a) (p)->SetVertexShader(a) +#define IDirect3DDevice9_GetVertexShader(p,a) (p)->GetVertexShader(a) +#define IDirect3DDevice9_SetVertexShaderConstantF(p,a,b,c) (p)->SetVertexShaderConstantF(a,b,c) +#define IDirect3DDevice9_GetVertexShaderConstantF(p,a,b,c) (p)->GetVertexShaderConstantF(a,b,c) +#define IDirect3DDevice9_SetVertexShaderConstantI(p,a,b,c) (p)->SetVertexShaderConstantI(a,b,c) +#define IDirect3DDevice9_GetVertexShaderConstantI(p,a,b,c) (p)->GetVertexShaderConstantI(a,b,c) +#define IDirect3DDevice9_SetVertexShaderConstantB(p,a,b,c) (p)->SetVertexShaderConstantB(a,b,c) +#define IDirect3DDevice9_GetVertexShaderConstantB(p,a,b,c) (p)->GetVertexShaderConstantB(a,b,c) +#define IDirect3DDevice9_SetStreamSource(p,a,b,c,d) (p)->SetStreamSource(a,b,c,d) +#define IDirect3DDevice9_GetStreamSource(p,a,b,c,d) (p)->GetStreamSource(a,b,c,d) +#define IDirect3DDevice9_SetStreamSourceFreq(p,a,b) (p)->SetStreamSourceFreq(a,b) +#define IDirect3DDevice9_GetStreamSourceFreq(p,a,b) (p)->GetStreamSourceFreq(a,b) +#define IDirect3DDevice9_SetIndices(p,a) (p)->SetIndices(a) +#define IDirect3DDevice9_GetIndices(p,a) (p)->GetIndices(a) +#define IDirect3DDevice9_CreatePixelShader(p,a,b) (p)->CreatePixelShader(a,b) +#define IDirect3DDevice9_SetPixelShader(p,a) (p)->SetPixelShader(a) +#define IDirect3DDevice9_GetPixelShader(p,a) (p)->GetPixelShader(a) +#define IDirect3DDevice9_SetPixelShaderConstantF(p,a,b,c) (p)->SetPixelShaderConstantF(a,b,c) +#define IDirect3DDevice9_GetPixelShaderConstantF(p,a,b,c) (p)->GetPixelShaderConstantF(a,b,c) +#define IDirect3DDevice9_SetPixelShaderConstantI(p,a,b,c) (p)->SetPixelShaderConstantI(a,b,c) +#define IDirect3DDevice9_GetPixelShaderConstantI(p,a,b,c) (p)->GetPixelShaderConstantI(a,b,c) +#define IDirect3DDevice9_SetPixelShaderConstantB(p,a,b,c) (p)->SetPixelShaderConstantB(a,b,c) +#define IDirect3DDevice9_GetPixelShaderConstantB(p,a,b,c) (p)->GetPixelShaderConstantB(a,b,c) +#define IDirect3DDevice9_DrawRectPatch(p,a,b,c) (p)->DrawRectPatch(a,b,c) +#define IDirect3DDevice9_DrawTriPatch(p,a,b,c) (p)->DrawTriPatch(a,b,c) +#define IDirect3DDevice9_DeletePatch(p,a) (p)->DeletePatch(a) +#define IDirect3DDevice9_CreateQuery(p,a,b) (p)->CreateQuery(a,b) +#endif + +#undef INTERFACE +#define INTERFACE IDirect3DVolume9 +DECLARE_INTERFACE_(IDirect3DVolume9,IUnknown) +{ + STDMETHOD(QueryInterface)(THIS_ REFIID,PVOID*) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + STDMETHOD(GetDevice)(THIS_ IDirect3DDevice9**) PURE; + STDMETHOD(SetPrivateData)(THIS_ REFGUID,CONST void*,DWORD,DWORD) PURE; + STDMETHOD(GetPrivateData)(THIS_ REFGUID,void*,DWORD*) PURE; + STDMETHOD(FreePrivateData)(THIS_ REFGUID) PURE; + STDMETHOD(GetContainer)(THIS_ REFIID,void**) PURE; + STDMETHOD(GetDesc)(THIS_ D3DVOLUME_DESC*) PURE; + STDMETHOD(LockBox)(THIS_ D3DLOCKED_BOX*,CONST D3DBOX*,DWORD) PURE; + STDMETHOD(UnlockBox)(THIS) PURE; +}; +typedef struct IDirect3DVolume9 *LPDIRECT3DVOLUME9, *PDIRECT3DVOLUME9; + +#if !defined(__cplusplus) || defined(CINTERFACE) +#define IDirect3DVolume9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DVolume9_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DVolume9_Release(p) (p)->lpVtbl->Release(p) +#define IDirect3DVolume9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) +#define IDirect3DVolume9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) +#define IDirect3DVolume9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) +#define IDirect3DVolume9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) +#define IDirect3DVolume9_GetContainer(p,a,b) (p)->lpVtbl->GetContainer(p,a,b) +#define IDirect3DVolume9_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a) +#define IDirect3DVolume9_LockBox(p,a,b,c) (p)->lpVtbl->LockBox(p,a,b,c) +#define IDirect3DVolume9_UnlockBox(p) (p)->lpVtbl->UnlockBox(p) +#else +#define IDirect3DVolume9_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DVolume9_AddRef(p) (p)->AddRef() +#define IDirect3DVolume9_Release(p) (p)->Release() +#define IDirect3DVolume9_GetDevice(p,a) (p)->GetDevice(a) +#define IDirect3DVolume9_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d) +#define IDirect3DVolume9_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c) +#define IDirect3DVolume9_FreePrivateData(p,a) (p)->FreePrivateData(a) +#define IDirect3DVolume9_GetContainer(p,a,b) (p)->GetContainer(a,b) +#define IDirect3DVolume9_GetDesc(p,a) (p)->GetDesc(a) +#define IDirect3DVolume9_LockBox(p,a,b,c) (p)->LockBox(a,b,c) +#define IDirect3DVolume9_UnlockBox(p) (p)->UnlockBox() +#endif + +#undef INTERFACE +#define INTERFACE IDirect3DSwapChain9 +DECLARE_INTERFACE_(IDirect3DSwapChain9,IUnknown) +{ + STDMETHOD(QueryInterface)(THIS_ REFIID,PVOID*) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + STDMETHOD(Present)(THIS_ CONST RECT*,CONST RECT*,HWND,CONST RGNDATA*,DWORD) PURE; + STDMETHOD(GetFrontBufferData)(THIS_ IDirect3DSurface9*) PURE; + STDMETHOD(GetBackBuffer)(THIS_ UINT,D3DBACKBUFFER_TYPE,IDirect3DSurface9**) PURE; + STDMETHOD(GetRasterStatus)(THIS_ D3DRASTER_STATUS*) PURE; + STDMETHOD(GetDisplayMode)(THIS_ D3DDISPLAYMODE*) PURE; + STDMETHOD(GetDevice)(THIS_ IDirect3DDevice9**) PURE; + STDMETHOD(GetPresentParameters)(THIS_ D3DPRESENT_PARAMETERS*) PURE; +}; +typedef struct IDirect3DSwapChain9 *LPDIRECT3DSWAPCHAIN9, *PDIRECT3DSWAPCHAIN9; + +#if !defined(__cplusplus) || defined(CINTERFACE) +#define IDirect3DSwapChain9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DSwapChain9_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DSwapChain9_Release(p) (p)->lpVtbl->Release(p) +#define IDirect3DSwapChain9_Present(p,a,b,c,d,e) (p)->lpVtbl->Present(p,a,b,c,d,e) +#define IDirect3DSwapChain9_GetFrontBufferData(p,a) (p)->lpVtbl->GetFrontBufferData(p,a) +#define IDirect3DSwapChain9_GetBackBuffer(p,a,b,c) (p)->lpVtbl->GetBackBuffer(p,a,b,c) +#define IDirect3DSwapChain9_GetRasterStatus(p,a) (p)->lpVtbl->GetRasterStatus(p,a) +#define IDirect3DSwapChain9_GetDisplayMode(p,a) (p)->lpVtbl->GetDisplayMode(p,a) +#define IDirect3DSwapChain9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) +#define IDirect3DSwapChain9_GetPresentParameters(p,a) (p)->lpVtbl->GetPresentParameters(p,a) +#else +#define IDirect3DSwapChain9_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DSwapChain9_AddRef(p) (p)->AddRef() +#define IDirect3DSwapChain9_Release(p) (p)->Release() +#define IDirect3DSwapChain9_Present(p,a,b,c,d,e) (p)->Present(a,b,c,d,e) +#define IDirect3DSwapChain9_GetFrontBufferData(p,a) (p)->GetFrontBufferData(a) +#define IDirect3DSwapChain9_GetBackBuffer(p,a,b,c) (p)->GetBackBuffer(a,b,c) +#define IDirect3DSwapChain9_GetRasterStatus(p,a) (p)->GetRasterStatus(a) +#define IDirect3DSwapChain9_GetDisplayMode(p,a) (p)->GetDisplayMode(a) +#define IDirect3DSwapChain9_GetDevice(p,a) (p)->GetDevice(a) +#define IDirect3DSwapChain9_GetPresentParameters(p,a) (p)->GetPresentParameters(a) +#endif + +#undef INTERFACE +#define INTERFACE IDirect3DResource9 +DECLARE_INTERFACE_(IDirect3DResource9,IUnknown) +{ + STDMETHOD(QueryInterface)(THIS_ REFIID,PVOID*) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + STDMETHOD(GetDevice)(THIS_ IDirect3DDevice9**) PURE; + STDMETHOD(SetPrivateData)(THIS_ REFGUID,CONST void*,DWORD,DWORD) PURE; + STDMETHOD(GetPrivateData)(THIS_ REFGUID,void*,DWORD*) PURE; + STDMETHOD(FreePrivateData)(THIS_ REFGUID) PURE; + STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD) PURE; + STDMETHOD_(DWORD,GetPriority)(THIS) PURE; + STDMETHOD_(void,PreLoad)(THIS) PURE; + STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE; +}; +typedef struct IDirect3DResource9 *LPDIRECT3DRESOURCE9, *PDIRECT3DRESOURCE9; + +#if !defined(__cplusplus) || defined(CINTERFACE) +#define IDirect3DResource9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DResource9_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DResource9_Release(p) (p)->lpVtbl->Release(p) +#define IDirect3DResource9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) +#define IDirect3DResource9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) +#define IDirect3DResource9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) +#define IDirect3DResource9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) +#define IDirect3DResource9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) +#define IDirect3DResource9_GetPriority(p) (p)->lpVtbl->GetPriority(p) +#define IDirect3DResource9_PreLoad(p) (p)->lpVtbl->PreLoad(p) +#define IDirect3DResource9_GetType(p) (p)->lpVtbl->GetType(p) +#else +#define IDirect3DResource9_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DResource9_AddRef(p) (p)->AddRef() +#define IDirect3DResource9_Release(p) (p)->Release() +#define IDirect3DResource9_GetDevice(p,a) (p)->GetDevice(a) +#define IDirect3DResource9_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d) +#define IDirect3DResource9_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c) +#define IDirect3DResource9_FreePrivateData(p,a) (p)->FreePrivateData(a) +#define IDirect3DResource9_SetPriority(p,a) (p)->SetPriority(a) +#define IDirect3DResource9_GetPriority(p) (p)->GetPriority() +#define IDirect3DResource9_PreLoad(p) (p)->PreLoad() +#define IDirect3DResource9_GetType(p) (p)->GetType() +#endif + +#undef INTERFACE +#define INTERFACE IDirect3DSurface9 +DECLARE_INTERFACE_(IDirect3DSurface9,IDirect3DResource9) +{ + STDMETHOD(QueryInterface)(THIS_ REFIID,PVOID*) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + STDMETHOD(GetDevice)(THIS_ IDirect3DDevice9**) PURE; + STDMETHOD(SetPrivateData)(THIS_ REFGUID,CONST void*,DWORD,DWORD) PURE; + STDMETHOD(GetPrivateData)(THIS_ REFGUID,void*,DWORD*) PURE; + STDMETHOD(FreePrivateData)(THIS_ REFGUID) PURE; + STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD) PURE; + STDMETHOD_(DWORD,GetPriority)(THIS) PURE; + STDMETHOD_(void,PreLoad)(THIS) PURE; + STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE; + STDMETHOD(GetContainer)(THIS_ REFIID,void**) PURE; + STDMETHOD(GetDesc)(THIS_ D3DSURFACE_DESC*) PURE; + STDMETHOD(LockRect)(THIS_ D3DLOCKED_RECT*,CONST RECT*,DWORD) PURE; + STDMETHOD(UnlockRect)(THIS) PURE; + STDMETHOD(GetDC)(THIS_ HDC*) PURE; + STDMETHOD(ReleaseDC)(THIS_ HDC) PURE; +}; +typedef struct IDirect3DSurface9 *LPDIRECT3DSURFACE9, *PDIRECT3DSURFACE9; + +#if !defined(__cplusplus) || defined(CINTERFACE) +#define IDirect3DSurface9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DSurface9_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DSurface9_Release(p) (p)->lpVtbl->Release(p) +#define IDirect3DSurface9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) +#define IDirect3DSurface9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) +#define IDirect3DSurface9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) +#define IDirect3DSurface9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) +#define IDirect3DSurface9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) +#define IDirect3DSurface9_GetPriority(p) (p)->lpVtbl->GetPriority(p) +#define IDirect3DSurface9_PreLoad(p) (p)->lpVtbl->PreLoad(p) +#define IDirect3DSurface9_GetType(p) (p)->lpVtbl->GetType(p) +#define IDirect3DSurface9_GetContainer(p,a,b) (p)->lpVtbl->GetContainer(p,a,b) +#define IDirect3DSurface9_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a) +#define IDirect3DSurface9_LockRect(p,a,b,c) (p)->lpVtbl->LockRect(p,a,b,c) +#define IDirect3DSurface9_UnlockRect(p) (p)->lpVtbl->UnlockRect(p) +#define IDirect3DSurface9_GetDC(p,a) (p)->lpVtbl->GetDC(p,a) +#define IDirect3DSurface9_ReleaseDC(p,a) (p)->lpVtbl->ReleaseDC(p,a) +#else +#define IDirect3DSurface9_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DSurface9_AddRef(p) (p)->AddRef() +#define IDirect3DSurface9_Release(p) (p)->Release() +#define IDirect3DSurface9_GetDevice(p,a) (p)->GetDevice(a) +#define IDirect3DSurface9_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d) +#define IDirect3DSurface9_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c) +#define IDirect3DSurface9_FreePrivateData(p,a) (p)->FreePrivateData(a) +#define IDirect3DSurface9_SetPriority(p,a) (p)->SetPriority(a) +#define IDirect3DSurface9_GetPriority(p) (p)->GetPriority() +#define IDirect3DSurface9_PreLoad(p) (p)->PreLoad() +#define IDirect3DSurface9_GetType(p) (p)->GetType() +#define IDirect3DSurface9_GetContainer(p,a,b) (p)->GetContainer(a,b) +#define IDirect3DSurface9_GetDesc(p,a) (p)->GetDesc(a) +#define IDirect3DSurface9_LockRect(p,a,b,c) (p)->LockRect(a,b,c) +#define IDirect3DSurface9_UnlockRect(p) (p)->UnlockRect() +#define IDirect3DSurface9_GetDC(p,a) (p)->GetDC(a) +#define IDirect3DSurface9_ReleaseDC(p,a) (p)->ReleaseDC(a) +#endif + +#undef INTERFACE +#define INTERFACE IDirect3DVertexBuffer9 +DECLARE_INTERFACE_(IDirect3DVertexBuffer9,IDirect3DResource9) +{ + STDMETHOD(QueryInterface)(THIS_ REFIID,PVOID*) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + STDMETHOD(GetDevice)(THIS_ IDirect3DDevice9**) PURE; + STDMETHOD(SetPrivateData)(THIS_ REFGUID,CONST void*,DWORD,DWORD) PURE; + STDMETHOD(GetPrivateData)(THIS_ REFGUID,void*,DWORD*) PURE; + STDMETHOD(FreePrivateData)(THIS_ REFGUID) PURE; + STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD) PURE; + STDMETHOD_(DWORD,GetPriority)(THIS) PURE; + STDMETHOD_(void,PreLoad)(THIS) PURE; + STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE; + STDMETHOD(Lock)(THIS_ UINT,UINT,void**,DWORD) PURE; + STDMETHOD(Unlock)(THIS) PURE; + STDMETHOD(GetDesc)(THIS_ D3DVERTEXBUFFER_DESC*) PURE; +}; +typedef struct IDirect3DVertexBuffer9 *LPDIRECT3DVERTEXBUFFER9, *PDIRECT3DVERTEXBUFFER9; + +#if !defined(__cplusplus) || defined(CINTERFACE) +#define IDirect3DVertexBuffer9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DVertexBuffer9_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DVertexBuffer9_Release(p) (p)->lpVtbl->Release(p) +#define IDirect3DVertexBuffer9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) +#define IDirect3DVertexBuffer9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) +#define IDirect3DVertexBuffer9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) +#define IDirect3DVertexBuffer9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) +#define IDirect3DVertexBuffer9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) +#define IDirect3DVertexBuffer9_GetPriority(p) (p)->lpVtbl->GetPriority(p) +#define IDirect3DVertexBuffer9_PreLoad(p) (p)->lpVtbl->PreLoad(p) +#define IDirect3DVertexBuffer9_GetType(p) (p)->lpVtbl->GetType(p) +#define IDirect3DVertexBuffer9_Lock(p,a,b,c,d) (p)->lpVtbl->Lock(p,a,b,c,d) +#define IDirect3DVertexBuffer9_Unlock(p) (p)->lpVtbl->Unlock(p) +#define IDirect3DVertexBuffer9_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a) +#else +#define IDirect3DVertexBuffer9_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DVertexBuffer9_AddRef(p) (p)->AddRef() +#define IDirect3DVertexBuffer9_Release(p) (p)->Release() +#define IDirect3DVertexBuffer9_GetDevice(p,a) (p)->GetDevice(a) +#define IDirect3DVertexBuffer9_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d) +#define IDirect3DVertexBuffer9_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c) +#define IDirect3DVertexBuffer9_FreePrivateData(p,a) (p)->FreePrivateData(a) +#define IDirect3DVertexBuffer9_SetPriority(p,a) (p)->SetPriority(a) +#define IDirect3DVertexBuffer9_GetPriority(p) (p)->GetPriority() +#define IDirect3DVertexBuffer9_PreLoad(p) (p)->PreLoad() +#define IDirect3DVertexBuffer9_GetType(p) (p)->GetType() +#define IDirect3DVertexBuffer9_Lock(p,a,b,c,d) (p)->Lock(a,b,c,d) +#define IDirect3DVertexBuffer9_Unlock(p) (p)->Unlock() +#define IDirect3DVertexBuffer9_GetDesc(p,a) (p)->GetDesc(a) +#endif + +#undef INTERFACE +#define INTERFACE IDirect3DIndexBuffer9 +DECLARE_INTERFACE_(IDirect3DIndexBuffer9,IDirect3DResource9) +{ + STDMETHOD(QueryInterface)(THIS_ REFIID,PVOID*) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + STDMETHOD(GetDevice)(THIS_ IDirect3DDevice9**) PURE; + STDMETHOD(SetPrivateData)(THIS_ REFGUID,CONST void*,DWORD,DWORD) PURE; + STDMETHOD(GetPrivateData)(THIS_ REFGUID,void*,DWORD*) PURE; + STDMETHOD(FreePrivateData)(THIS_ REFGUID) PURE; + STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD) PURE; + STDMETHOD_(DWORD,GetPriority)(THIS) PURE; + STDMETHOD_(void,PreLoad)(THIS) PURE; + STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE; + STDMETHOD(Lock)(THIS_ UINT,UINT,void**,DWORD) PURE; + STDMETHOD(Unlock)(THIS) PURE; + STDMETHOD(GetDesc)(THIS_ D3DINDEXBUFFER_DESC*) PURE; +}; +typedef struct IDirect3DIndexBuffer9 *LPDIRECT3DINDEXBUFFER9, *PDIRECT3DINDEXBUFFER9; + +#if !defined(__cplusplus) || defined(CINTERFACE) +#define IDirect3DIndexBuffer9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DIndexBuffer9_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DIndexBuffer9_Release(p) (p)->lpVtbl->Release(p) +#define IDirect3DIndexBuffer9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) +#define IDirect3DIndexBuffer9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) +#define IDirect3DIndexBuffer9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) +#define IDirect3DIndexBuffer9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) +#define IDirect3DIndexBuffer9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) +#define IDirect3DIndexBuffer9_GetPriority(p) (p)->lpVtbl->GetPriority(p) +#define IDirect3DIndexBuffer9_PreLoad(p) (p)->lpVtbl->PreLoad(p) +#define IDirect3DIndexBuffer9_GetType(p) (p)->lpVtbl->GetType(p) +#define IDirect3DIndexBuffer9_Lock(p,a,b,c,d) (p)->lpVtbl->Lock(p,a,b,c,d) +#define IDirect3DIndexBuffer9_Unlock(p) (p)->lpVtbl->Unlock(p) +#define IDirect3DIndexBuffer9_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a) +#else +#define IDirect3DIndexBuffer9_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DIndexBuffer9_AddRef(p) (p)->AddRef() +#define IDirect3DIndexBuffer9_Release(p) (p)->Release() +#define IDirect3DIndexBuffer9_GetDevice(p,a) (p)->GetDevice(a) +#define IDirect3DIndexBuffer9_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d) +#define IDirect3DIndexBuffer9_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c) +#define IDirect3DIndexBuffer9_FreePrivateData(p,a) (p)->FreePrivateData(a) +#define IDirect3DIndexBuffer9_SetPriority(p,a) (p)->SetPriority(a) +#define IDirect3DIndexBuffer9_GetPriority(p) (p)->GetPriority() +#define IDirect3DIndexBuffer9_PreLoad(p) (p)->PreLoad() +#define IDirect3DIndexBuffer9_GetType(p) (p)->GetType() +#define IDirect3DIndexBuffer9_Lock(p,a,b,c,d) (p)->Lock(a,b,c,d) +#define IDirect3DIndexBuffer9_Unlock(p) (p)->Unlock() +#define IDirect3DIndexBuffer9_GetDesc(p,a) (p)->GetDesc(a) +#endif + +#undef INTERFACE +#define INTERFACE IDirect3DBaseTexture9 +DECLARE_INTERFACE_(IDirect3DBaseTexture9,IDirect3DResource9) +{ + STDMETHOD(QueryInterface)(THIS_ REFIID,PVOID*) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + STDMETHOD(GetDevice)(THIS_ IDirect3DDevice9**) PURE; + STDMETHOD(SetPrivateData)(THIS_ REFGUID,CONST void*,DWORD,DWORD) PURE; + STDMETHOD(GetPrivateData)(THIS_ REFGUID,void*,DWORD*) PURE; + STDMETHOD(FreePrivateData)(THIS_ REFGUID) PURE; + STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD) PURE; + STDMETHOD_(DWORD,GetPriority)(THIS) PURE; + STDMETHOD_(void,PreLoad)(THIS) PURE; + STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE; + STDMETHOD_(DWORD,SetLOD)(THIS_ DWORD) PURE; + STDMETHOD_(DWORD,GetLOD)(THIS) PURE; + STDMETHOD_(DWORD,GetLevelCount)(THIS) PURE; + STDMETHOD(SetAutoGenFilterType)(THIS_ D3DTEXTUREFILTERTYPE) PURE; + STDMETHOD_(D3DTEXTUREFILTERTYPE,GetAutoGenFilterType)(THIS) PURE; + STDMETHOD_(void,GenerateMipSubLevels)(THIS) PURE; +}; +typedef struct IDirect3DBaseTexture9 *LPDIRECT3DBASETEXTURE9, *PDIRECT3DBASETEXTURE9; + +#if !defined(__cplusplus) || defined(CINTERFACE) +#define IDirect3DBaseTexture9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DBaseTexture9_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DBaseTexture9_Release(p) (p)->lpVtbl->Release(p) +#define IDirect3DBaseTexture9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) +#define IDirect3DBaseTexture9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) +#define IDirect3DBaseTexture9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) +#define IDirect3DBaseTexture9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) +#define IDirect3DBaseTexture9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) +#define IDirect3DBaseTexture9_GetPriority(p) (p)->lpVtbl->GetPriority(p) +#define IDirect3DBaseTexture9_PreLoad(p) (p)->lpVtbl->PreLoad(p) +#define IDirect3DBaseTexture9_GetType(p) (p)->lpVtbl->GetType(p) +#define IDirect3DBaseTexture9_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a) +#define IDirect3DBaseTexture9_GetLOD(p) (p)->lpVtbl->GetLOD(p) +#define IDirect3DBaseTexture9_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p) +#define IDirect3DBaseTexture9_SetAutoGenFilterType(p,a) (p)->lpVtbl->SetAutoGenFilterType(p,a) +#define IDirect3DBaseTexture9_GetAutoGenFilterType(p) (p)->lpVtbl->GetAutoGenFilterType(p) +#define IDirect3DBaseTexture9_GenerateMipSubLevels(p) (p)->lpVtbl->GenerateMipSubLevels(p) +#else +#define IDirect3DBaseTexture9_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DBaseTexture9_AddRef(p) (p)->AddRef() +#define IDirect3DBaseTexture9_Release(p) (p)->Release() +#define IDirect3DBaseTexture9_GetDevice(p,a) (p)->GetDevice(a) +#define IDirect3DBaseTexture9_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d) +#define IDirect3DBaseTexture9_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c) +#define IDirect3DBaseTexture9_FreePrivateData(p,a) (p)->FreePrivateData(a) +#define IDirect3DBaseTexture9_SetPriority(p,a) (p)->SetPriority(a) +#define IDirect3DBaseTexture9_GetPriority(p) (p)->GetPriority() +#define IDirect3DBaseTexture9_PreLoad(p) (p)->PreLoad() +#define IDirect3DBaseTexture9_GetType(p) (p)->GetType() +#define IDirect3DBaseTexture9_SetLOD(p,a) (p)->SetLOD(a) +#define IDirect3DBaseTexture9_GetLOD(p) (p)->GetLOD() +#define IDirect3DBaseTexture9_GetLevelCount(p) (p)->GetLevelCount() +#define IDirect3DBaseTexture9_SetAutoGenFilterType(p,a) (p)->SetAutoGenFilterType(a) +#define IDirect3DBaseTexture9_GetAutoGenFilterType(p) (p)->GetAutoGenFilterType() +#define IDirect3DBaseTexture9_GenerateMipSubLevels(p) (p)->GenerateMipSubLevels() +#endif + +#undef INTERFACE +#define INTERFACE IDirect3DCubeTexture9 +DECLARE_INTERFACE_(IDirect3DCubeTexture9,IDirect3DBaseTexture9) +{ + STDMETHOD(QueryInterface)(THIS_ REFIID,PVOID*) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + STDMETHOD(GetDevice)(THIS_ IDirect3DDevice9**) PURE; + STDMETHOD(SetPrivateData)(THIS_ REFGUID,CONST void*,DWORD,DWORD) PURE; + STDMETHOD(GetPrivateData)(THIS_ REFGUID,void*,DWORD*) PURE; + STDMETHOD(FreePrivateData)(THIS_ REFGUID) PURE; + STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD) PURE; + STDMETHOD_(DWORD,GetPriority)(THIS) PURE; + STDMETHOD_(void,PreLoad)(THIS) PURE; + STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE; + STDMETHOD_(DWORD,SetLOD)(THIS_ DWORD) PURE; + STDMETHOD_(DWORD,GetLOD)(THIS) PURE; + STDMETHOD_(DWORD,GetLevelCount)(THIS) PURE; + STDMETHOD(SetAutoGenFilterType)(THIS_ D3DTEXTUREFILTERTYPE) PURE; + STDMETHOD_(D3DTEXTUREFILTERTYPE,GetAutoGenFilterType)(THIS) PURE; + STDMETHOD_(void,GenerateMipSubLevels)(THIS) PURE; + STDMETHOD(GetLevelDesc)(THIS_ UINT,D3DSURFACE_DESC*) PURE; \ + STDMETHOD(GetCubeMapSurface)(THIS_ D3DCUBEMAP_FACES,UINT,IDirect3DSurface9**) PURE; \ + STDMETHOD(LockRect)(THIS_ D3DCUBEMAP_FACES,UINT,D3DLOCKED_RECT*,CONST RECT*,DWORD) PURE; \ + STDMETHOD(UnlockRect)(THIS_ D3DCUBEMAP_FACES,UINT) PURE; \ + STDMETHOD(AddDirtyRect)(THIS_ D3DCUBEMAP_FACES,CONST RECT*) PURE; +}; +typedef struct IDirect3DCubeTexture9 *LPDIRECT3DCUBETEXTURE9, *PDIRECT3DCUBETEXTURE9; + +#if !defined(__cplusplus) || defined(CINTERFACE) +#define IDirect3DCubeTexture9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DCubeTexture9_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DCubeTexture9_Release(p) (p)->lpVtbl->Release(p) +#define IDirect3DCubeTexture9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) +#define IDirect3DCubeTexture9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) +#define IDirect3DCubeTexture9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) +#define IDirect3DCubeTexture9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) +#define IDirect3DCubeTexture9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) +#define IDirect3DCubeTexture9_GetPriority(p) (p)->lpVtbl->GetPriority(p) +#define IDirect3DCubeTexture9_PreLoad(p) (p)->lpVtbl->PreLoad(p) +#define IDirect3DCubeTexture9_GetType(p) (p)->lpVtbl->GetType(p) +#define IDirect3DCubeTexture9_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a) +#define IDirect3DCubeTexture9_GetLOD(p) (p)->lpVtbl->GetLOD(p) +#define IDirect3DCubeTexture9_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p) +#define IDirect3DCubeTexture9_SetAutoGenFilterType(p,a) (p)->lpVtbl->SetAutoGenFilterType(p,a) +#define IDirect3DCubeTexture9_GetAutoGenFilterType(p) (p)->lpVtbl->GetAutoGenFilterType(p) +#define IDirect3DCubeTexture9_GenerateMipSubLevels(p) (p)->lpVtbl->GenerateMipSubLevels(p) +#define IDirect3DCubeTexture9_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b) +#define IDirect3DCubeTexture9_GetCubeMapSurface(p,a,b,c) (p)->lpVtbl->GetCubeMapSurface(p,a,b,c) +#define IDirect3DCubeTexture9_LockRect(p,a,b,c,d,e) (p)->lpVtbl->LockRect(p,a,b,c,d,e) +#define IDirect3DCubeTexture9_UnlockRect(p,a,b) (p)->lpVtbl->UnlockRect(p,a,b) +#define IDirect3DCubeTexture9_AddDirtyRect(p,a,b) (p)->lpVtbl->AddDirtyRect(p,a,b) +#else +#define IDirect3DCubeTexture9_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DCubeTexture9_AddRef(p) (p)->AddRef() +#define IDirect3DCubeTexture9_Release(p) (p)->Release() +#define IDirect3DCubeTexture9_GetDevice(p,a) (p)->GetDevice(a) +#define IDirect3DCubeTexture9_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d) +#define IDirect3DCubeTexture9_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c) +#define IDirect3DCubeTexture9_FreePrivateData(p,a) (p)->FreePrivateData(a) +#define IDirect3DCubeTexture9_SetPriority(p,a) (p)->SetPriority(a) +#define IDirect3DCubeTexture9_GetPriority(p) (p)->GetPriority() +#define IDirect3DCubeTexture9_PreLoad(p) (p)->PreLoad() +#define IDirect3DCubeTexture9_GetType(p) (p)->GetType() +#define IDirect3DCubeTexture9_SetLOD(p,a) (p)->SetLOD(a) +#define IDirect3DCubeTexture9_GetLOD(p) (p)->GetLOD() +#define IDirect3DCubeTexture9_GetLevelCount(p) (p)->GetLevelCount() +#define IDirect3DCubeTexture9_SetAutoGenFilterType(p,a) (p)->SetAutoGenFilterType(a) +#define IDirect3DCubeTexture9_GetAutoGenFilterType(p) (p)->GetAutoGenFilterType() +#define IDirect3DCubeTexture9_GenerateMipSubLevels(p) (p)->GenerateMipSubLevels() +#define IDirect3DCubeTexture9_GetLevelDesc(p,a,b) (p)->GetLevelDesc(a,b) +#define IDirect3DCubeTexture9_GetCubeMapSurface(p,a,b,c) (p)->GetCubeMapSurface(a,b,c) +#define IDirect3DCubeTexture9_LockRect(p,a,b,c,d,e) (p)->LockRect(a,b,c,d,e) +#define IDirect3DCubeTexture9_UnlockRect(p,a,b) (p)->UnlockRect(a,b) +#define IDirect3DCubeTexture9_AddDirtyRect(p,a,b) (p)->AddDirtyRect(a,b) +#endif + +#undef INTERFACE +#define INTERFACE IDirect3DTexture9 +DECLARE_INTERFACE_(IDirect3DTexture9,IDirect3DBaseTexture9) +{ + STDMETHOD(QueryInterface)(THIS_ REFIID,PVOID*) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + STDMETHOD(GetDevice)(THIS_ IDirect3DDevice9**) PURE; + STDMETHOD(SetPrivateData)(THIS_ REFGUID,CONST void*,DWORD,DWORD) PURE; + STDMETHOD(GetPrivateData)(THIS_ REFGUID,void*,DWORD*) PURE; + STDMETHOD(FreePrivateData)(THIS_ REFGUID) PURE; + STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD) PURE; + STDMETHOD_(DWORD,GetPriority)(THIS) PURE; + STDMETHOD_(void,PreLoad)(THIS) PURE; + STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE; + STDMETHOD_(DWORD,SetLOD)(THIS_ DWORD) PURE; + STDMETHOD_(DWORD,GetLOD)(THIS) PURE; + STDMETHOD_(DWORD,GetLevelCount)(THIS) PURE; + STDMETHOD(SetAutoGenFilterType)(THIS_ D3DTEXTUREFILTERTYPE) PURE; + STDMETHOD_(D3DTEXTUREFILTERTYPE,GetAutoGenFilterType)(THIS) PURE; + STDMETHOD_(void,GenerateMipSubLevels)(THIS) PURE; + STDMETHOD(GetLevelDesc)(THIS_ UINT,D3DSURFACE_DESC*) PURE; + STDMETHOD(GetSurfaceLevel)(THIS_ UINT,IDirect3DSurface9**) PURE; + STDMETHOD(LockRect)(THIS_ UINT,D3DLOCKED_RECT*,CONST RECT*,DWORD) PURE; + STDMETHOD(UnlockRect)(THIS_ UINT) PURE; + STDMETHOD(AddDirtyRect)(THIS_ CONST RECT*) PURE; +}; +typedef struct IDirect3DTexture9 *LPDIRECT3DTEXTURE9, *PDIRECT3DTEXTURE9; + +#if !defined(__cplusplus) || defined(CINTERFACE) +#define IDirect3DTexture9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DTexture9_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DTexture9_Release(p) (p)->lpVtbl->Release(p) +#define IDirect3DTexture9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) +#define IDirect3DTexture9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) +#define IDirect3DTexture9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) +#define IDirect3DTexture9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) +#define IDirect3DTexture9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) +#define IDirect3DTexture9_GetPriority(p) (p)->lpVtbl->GetPriority(p) +#define IDirect3DTexture9_PreLoad(p) (p)->lpVtbl->PreLoad(p) +#define IDirect3DTexture9_GetType(p) (p)->lpVtbl->GetType(p) +#define IDirect3DTexture9_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a) +#define IDirect3DTexture9_GetLOD(p) (p)->lpVtbl->GetLOD(p) +#define IDirect3DTexture9_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p) +#define IDirect3DTexture9_SetAutoGenFilterType(p,a) (p)->lpVtbl->SetAutoGenFilterType(p,a) +#define IDirect3DTexture9_GetAutoGenFilterType(p) (p)->lpVtbl->GetAutoGenFilterType(p) +#define IDirect3DTexture9_GenerateMipSubLevels(p) (p)->lpVtbl->GenerateMipSubLevels(p) +#define IDirect3DTexture9_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b) +#define IDirect3DTexture9_GetSurfaceLevel(p,a,b) (p)->lpVtbl->GetSurfaceLevel(p,a,b) +#define IDirect3DTexture9_LockRect(p,a,b,c,d) (p)->lpVtbl->LockRect(p,a,b,c,d) +#define IDirect3DTexture9_UnlockRect(p,a) (p)->lpVtbl->UnlockRect(p,a) +#define IDirect3DTexture9_AddDirtyRect(p,a) (p)->lpVtbl->AddDirtyRect(p,a) +#else +#define IDirect3DTexture9_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DTexture9_AddRef(p) (p)->AddRef() +#define IDirect3DTexture9_Release(p) (p)->Release() +#define IDirect3DTexture9_GetDevice(p,a) (p)->GetDevice(a) +#define IDirect3DTexture9_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d) +#define IDirect3DTexture9_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c) +#define IDirect3DTexture9_FreePrivateData(p,a) (p)->FreePrivateData(a) +#define IDirect3DTexture9_SetPriority(p,a) (p)->SetPriority(a) +#define IDirect3DTexture9_GetPriority(p) (p)->GetPriority() +#define IDirect3DTexture9_PreLoad(p) (p)->PreLoad() +#define IDirect3DTexture9_GetType(p) (p)->GetType() +#define IDirect3DTexture9_SetLOD(p,a) (p)->SetLOD(a) +#define IDirect3DTexture9_GetLOD(p) (p)->GetLOD() +#define IDirect3DTexture9_GetLevelCount(p) (p)->GetLevelCount() +#define IDirect3DTexture9_SetAutoGenFilterType(p,a) (p)->SetAutoGenFilterType(a) +#define IDirect3DTexture9_GetAutoGenFilterType(p) (p)->GetAutoGenFilterType() +#define IDirect3DTexture9_GenerateMipSubLevels(p) (p)->GenerateMipSubLevels() +#define IDirect3DTexture9_GetLevelDesc(p,a,b) (p)->GetLevelDesc(a,b) +#define IDirect3DTexture9_GetSurfaceLevel(p,a,b) (p)->GetSurfaceLevel(a,b) +#define IDirect3DTexture9_LockRect(p,a,b,c,d) (p)->LockRect(a,b,c,d) +#define IDirect3DTexture9_UnlockRect(p,a) (p)->UnlockRect(a) +#define IDirect3DTexture9_AddDirtyRect(p,a) (p)->AddDirtyRect(a) +#endif + +#undef INTERFACE +#define INTERFACE IDirect3DVolumeTexture9 +DECLARE_INTERFACE_(IDirect3DVolumeTexture9,IDirect3DBaseTexture9) +{ + STDMETHOD(QueryInterface)(THIS_ REFIID,PVOID*) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + STDMETHOD(GetDevice)(THIS_ IDirect3DDevice9**) PURE; + STDMETHOD(SetPrivateData)(THIS_ REFGUID,CONST void*,DWORD,DWORD) PURE; + STDMETHOD(GetPrivateData)(THIS_ REFGUID,void*,DWORD*) PURE; + STDMETHOD(FreePrivateData)(THIS_ REFGUID) PURE; + STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD) PURE; + STDMETHOD_(DWORD,GetPriority)(THIS) PURE; + STDMETHOD_(void,PreLoad)(THIS) PURE; + STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE; + STDMETHOD_(DWORD,SetLOD)(THIS_ DWORD) PURE; + STDMETHOD_(DWORD,GetLOD)(THIS) PURE; + STDMETHOD_(DWORD,GetLevelCount)(THIS) PURE; + STDMETHOD(SetAutoGenFilterType)(THIS_ D3DTEXTUREFILTERTYPE) PURE; + STDMETHOD_(D3DTEXTUREFILTERTYPE,GetAutoGenFilterType)(THIS) PURE; + STDMETHOD_(void,GenerateMipSubLevels)(THIS) PURE; + STDMETHOD(GetLevelDesc)(THIS_ UINT,D3DVOLUME_DESC*) PURE; + STDMETHOD(GetVolumeLevel)(THIS_ UINT,IDirect3DVolume9**) PURE; + STDMETHOD(LockBox)(THIS_ UINT,D3DLOCKED_BOX*,CONST D3DBOX*,DWORD) PURE; + STDMETHOD(UnlockBox)(THIS_ UINT) PURE; + STDMETHOD(AddDirtyBox)(THIS_ CONST D3DBOX*) PURE; +}; +typedef struct IDirect3DVolumeTexture9 *LPDIRECT3DVOLUMETEXTURE9, *PDIRECT3DVOLUMETEXTURE9; + +#if !defined(__cplusplus) || defined(CINTERFACE) +#define IDirect3DVolumeTexture9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DVolumeTexture9_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DVolumeTexture9_Release(p) (p)->lpVtbl->Release(p) +#define IDirect3DVolumeTexture9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) +#define IDirect3DVolumeTexture9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) +#define IDirect3DVolumeTexture9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) +#define IDirect3DVolumeTexture9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) +#define IDirect3DVolumeTexture9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) +#define IDirect3DVolumeTexture9_GetPriority(p) (p)->lpVtbl->GetPriority(p) +#define IDirect3DVolumeTexture9_PreLoad(p) (p)->lpVtbl->PreLoad(p) +#define IDirect3DVolumeTexture9_GetType(p) (p)->lpVtbl->GetType(p) +#define IDirect3DVolumeTexture9_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a) +#define IDirect3DVolumeTexture9_GetLOD(p) (p)->lpVtbl->GetLOD(p) +#define IDirect3DVolumeTexture9_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p) +#define IDirect3DVolumeTexture9_SetAutoGenFilterType(p,a) (p)->lpVtbl->SetAutoGenFilterType(p,a) +#define IDirect3DVolumeTexture9_GetAutoGenFilterType(p) (p)->lpVtbl->GetAutoGenFilterType(p) +#define IDirect3DVolumeTexture9_GenerateMipSubLevels(p) (p)->lpVtbl->GenerateMipSubLevels(p) +#define IDirect3DVolumeTexture9_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b) +#define IDirect3DVolumeTexture9_GetVolumeLevel(p,a,b) (p)->lpVtbl->GetVolumeLevel(p,a,b) +#define IDirect3DVolumeTexture9_LockBox(p,a,b,c,d) (p)->lpVtbl->LockBox(p,a,b,c,d) +#define IDirect3DVolumeTexture9_UnlockBox(p,a) (p)->lpVtbl->UnlockBox(p,a) +#define IDirect3DVolumeTexture9_AddDirtyBox(p,a) (p)->lpVtbl->AddDirtyBox(p,a) +#else +#define IDirect3DVolumeTexture9_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DVolumeTexture9_AddRef(p) (p)->AddRef() +#define IDirect3DVolumeTexture9_Release(p) (p)->Release() +#define IDirect3DVolumeTexture9_GetDevice(p,a) (p)->GetDevice(a) +#define IDirect3DVolumeTexture9_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d) +#define IDirect3DVolumeTexture9_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c) +#define IDirect3DVolumeTexture9_FreePrivateData(p,a) (p)->FreePrivateData(a) +#define IDirect3DVolumeTexture9_SetPriority(p,a) (p)->SetPriority(a) +#define IDirect3DVolumeTexture9_GetPriority(p) (p)->GetPriority() +#define IDirect3DVolumeTexture9_PreLoad(p) (p)->PreLoad() +#define IDirect3DVolumeTexture9_GetType(p) (p)->GetType() +#define IDirect3DVolumeTexture9_SetLOD(p,a) (p)->SetLOD(a) +#define IDirect3DVolumeTexture9_GetLOD(p) (p)->GetLOD() +#define IDirect3DVolumeTexture9_GetLevelCount(p) (p)->GetLevelCount() +#define IDirect3DVolumeTexture9_SetAutoGenFilterType(p,a) (p)->SetAutoGenFilterType(a) +#define IDirect3DVolumeTexture9_GetAutoGenFilterType(p) (p)->GetAutoGenFilterType() +#define IDirect3DVolumeTexture9_GenerateMipSubLevels(p) (p)->GenerateMipSubLevels() +#define IDirect3DVolumeTexture9_GetLevelDesc(p,a,b) (p)->GetLevelDesc(a,b) +#define IDirect3DVolumeTexture9_GetVolumeLevel(p,a,b) (p)->GetVolumeLevel(a,b) +#define IDirect3DVolumeTexture9_LockBox(p,a,b,c,d) (p)->LockBox(a,b,c,d) +#define IDirect3DVolumeTexture9_UnlockBox(p,a) (p)->UnlockBox(a) +#define IDirect3DVolumeTexture9_AddDirtyBox(p,a) (p)->AddDirtyBox(a) +#endif + +#undef INTERFACE +#define INTERFACE IDirect3DVertexDeclaration9 +DECLARE_INTERFACE_(IDirect3DVertexDeclaration9,IUnknown) +{ + STDMETHOD(QueryInterface)(THIS_ REFIID,PVOID*) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + STDMETHOD(GetDevice)(THIS_ IDirect3DDevice9**) PURE; + STDMETHOD(GetDeclaration)(THIS_ D3DVERTEXELEMENT9*,UINT*) PURE; +}; +typedef struct IDirect3DVertexDeclaration9 *LPDIRECT3DVERTEXDECLARATION9, *PDIRECT3DVERTEXDECLARATION9; + +#if !defined(__cplusplus) || defined(CINTERFACE) +#define IDirect3DVertexDeclaration9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DVertexDeclaration9_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DVertexDeclaration9_Release(p) (p)->lpVtbl->Release(p) +#define IDirect3DVertexDeclaration9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) +#define IDirect3DVertexDeclaration9_GetDeclaration(p,a,b) (p)->lpVtbl->GetDeclaration(p,a,b) +#else +#define IDirect3DVertexDeclaration9_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DVertexDeclaration9_AddRef(p) (p)->AddRef() +#define IDirect3DVertexDeclaration9_Release(p) (p)->Release() +#define IDirect3DVertexDeclaration9_GetDevice(p,a) (p)->GetDevice(a) +#define IDirect3DVertexDeclaration9_GetDeclaration(p,a,b) (p)->GetDeclaration(a,b) +#endif + +#undef INTERFACE +#define INTERFACE IDirect3DVertexShader9 +DECLARE_INTERFACE_(IDirect3DVertexShader9,IUnknown) +{ + STDMETHOD(QueryInterface)(THIS_ REFIID,PVOID*) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + STDMETHOD(GetDevice)(THIS_ IDirect3DDevice9**) PURE; + STDMETHOD(GetFunction)(THIS_ void*,UINT*) PURE; +}; +typedef struct IDirect3DVertexShader9 *LPDIRECT3DVERTEXSHADER9, *PDIRECT3DVERTEXSHADER9; + +#if !defined(__cplusplus) || defined(CINTERFACE) +#define IDirect3DVertexShader9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DVertexShader9_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DVertexShader9_Release(p) (p)->lpVtbl->Release(p) +#define IDirect3DVertexShader9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) +#define IDirect3DVertexShader9_GetFunction(p,a,b) (p)->lpVtbl->GetFunction(p,a,b) +#else +#define IDirect3DVertexShader9_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DVertexShader9_AddRef(p) (p)->AddRef() +#define IDirect3DVertexShader9_Release(p) (p)->Release() +#define IDirect3DVertexShader9_GetDevice(p,a) (p)->GetDevice(a) +#define IDirect3DVertexShader9_GetFunction(p,a,b) (p)->GetFunction(a,b) +#endif + +#undef INTERFACE +#define INTERFACE IDirect3DPixelShader9 +DECLARE_INTERFACE_(IDirect3DPixelShader9,IUnknown) +{ + STDMETHOD(QueryInterface)(THIS_ REFIID,PVOID*) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + STDMETHOD(GetDevice)(THIS_ IDirect3DDevice9**) PURE; + STDMETHOD(GetFunction)(THIS_ void*,UINT*) PURE; +}; +typedef struct IDirect3DPixelShader9 *LPDIRECT3DPIXELSHADER9, *PDIRECT3DPIXELSHADER9; + +#if !defined(__cplusplus) || defined(CINTERFACE) +#define IDirect3DPixelShader9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DPixelShader9_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DPixelShader9_Release(p) (p)->lpVtbl->Release(p) +#define IDirect3DPixelShader9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) +#define IDirect3DPixelShader9_GetFunction(p,a,b) (p)->lpVtbl->GetFunction(p,a,b) +#else +#define IDirect3DPixelShader9_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DPixelShader9_AddRef(p) (p)->AddRef() +#define IDirect3DPixelShader9_Release(p) (p)->Release() +#define IDirect3DPixelShader9_GetDevice(p,a) (p)->GetDevice(a) +#define IDirect3DPixelShader9_GetFunction(p,a,b) (p)->GetFunction(a,b) +#endif + +#undef INTERFACE +#define INTERFACE IDirect3DStateBlock9 +DECLARE_INTERFACE_(IDirect3DStateBlock9,IUnknown) +{ + STDMETHOD(QueryInterface)(THIS_ REFIID,PVOID*) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + STDMETHOD(GetDevice)(THIS_ IDirect3DDevice9**) PURE; + STDMETHOD(Capture)(THIS) PURE; + STDMETHOD(Apply)(THIS) PURE; +}; +typedef struct IDirect3DStateBlock9 *LPDIRECT3DSTATEBLOCK9, *PDIRECT3DSTATEBLOCK9; + +#if !defined(__cplusplus) || defined(CINTERFACE) +#define IDirect3DStateBlock9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DStateBlock9_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DStateBlock9_Release(p) (p)->lpVtbl->Release(p) +#define IDirect3DStateBlock9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) +#define IDirect3DStateBlock9_Capture(p) (p)->lpVtbl->Capture(p) +#define IDirect3DStateBlock9_Apply(p) (p)->lpVtbl->Apply(p) +#else +#define IDirect3DStateBlock9_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DStateBlock9_AddRef(p) (p)->AddRef() +#define IDirect3DStateBlock9_Release(p) (p)->Release() +#define IDirect3DStateBlock9_GetDevice(p,a) (p)->GetDevice(a) +#define IDirect3DStateBlock9_Capture(p) (p)->Capture() +#define IDirect3DStateBlock9_Apply(p) (p)->Apply() +#endif + +#undef INTERFACE +#define INTERFACE IDirect3DQuery9 +DECLARE_INTERFACE_(IDirect3DQuery9,IUnknown) +{ + STDMETHOD(QueryInterface)(THIS_ REFIID,PVOID*) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + STDMETHOD(GetDevice)(THIS_ IDirect3DDevice9**) PURE; + STDMETHOD_(D3DQUERYTYPE, GetType)(THIS) PURE; + STDMETHOD_(DWORD, GetDataSize)(THIS) PURE; + STDMETHOD(Issue)(THIS_ DWORD) PURE; + STDMETHOD(GetData)(THIS_ void*,DWORD,DWORD) PURE; +}; +typedef struct IDirect3DQuery9 *LPDIRECT3DQUERY9, *PDIRECT3DQUERY9; + +#if !defined(__cplusplus) || defined(CINTERFACE) +#define IDirect3DQuery9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DQuery9_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DQuery9_Release(p) (p)->lpVtbl->Release(p) +#define IDirect3DQuery9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) +#define IDirect3DQuery9_GetType(p) (p)->lpVtbl->GetType(p) +#define IDirect3DQuery9_GetDataSize(p) (p)->lpVtbl->GetDataSize(p) +#define IDirect3DQuery9_Issue(p,a) (p)->lpVtbl->Issue(p,a) +#define IDirect3DQuery9_GetData(p,a,b,c) (p)->lpVtbl->GetData(p,a,b,c) +#else +#define IDirect3DQuery9_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DQuery9_AddRef(p) (p)->AddRef() +#define IDirect3DQuery9_Release(p) (p)->Release() +#define IDirect3DQuery9_GetDevice(p,a) (p)->GetDevice(a) +#define IDirect3DQuery9_GetType(p) (p)->GetType() +#define IDirect3DQuery9_GetDataSize(p) (p)->GetDataSize() +#define IDirect3DQuery9_Issue(p,a) (p)->Issue(a) +#define IDirect3DQuery9_GetData(p,a,b,c) (p)->GetData(a,b,c) +#endif + +#ifdef __cplusplus +extern "C" IDirect3D9* WINAPI Direct3DCreate9(UINT SDKVersion); +#else +extern IDirect3D9* WINAPI Direct3DCreate9(UINT SDKVersion); +#endif + +#endif +#endif diff --git a/winsup/w32api/include/directx/d3d9caps.h b/winsup/w32api/include/directx/d3d9caps.h new file mode 100644 index 000000000..9858cf20f --- /dev/null +++ b/winsup/w32api/include/directx/d3d9caps.h @@ -0,0 +1,338 @@ +/* + + d3d9caps.h - Header file for the Direct3D9 API + + Written by Filip Navara <xnavara@volny.cz> + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +*/ + +#ifndef _D3D9_CAPS_H +#define _D3D9_CAPS_H +#if __GNUC__ >=3 +#pragma GCC system_header +#endif + +#ifndef DIRECT3D_VERSION +#define DIRECT3D_VERSION 0x0900 +#endif + +#if (DIRECT3D_VERSION >= 0x0900) + +#define D3DCURSORCAPS_COLOR 1 +#define D3DCURSORCAPS_LOWRES 2 +#define D3DDEVCAPS_EXECUTESYSTEMMEMORY 0x10 +#define D3DDEVCAPS_EXECUTEVIDEOMEMORY 0x20 +#define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x40 +#define D3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x80 +#define D3DDEVCAPS_TEXTURESYSTEMMEMORY 0x100 +#define D3DDEVCAPS_TEXTUREVIDEOMEMORY 0x200 +#define D3DDEVCAPS_DRAWPRIMTLVERTEX 0x400 +#define D3DDEVCAPS_CANRENDERAFTERFLIP 0x800 +#define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x1000 +#define D3DDEVCAPS_DRAWPRIMITIVES2 0x2000 +#define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x4000 +#define D3DDEVCAPS_DRAWPRIMITIVES2EX 0x8000 +#define D3DDEVCAPS_HWTRANSFORMANDLIGHT 0x10000 +#define D3DDEVCAPS_CANBLTSYSTONONLOCAL 0x20000 +#define D3DDEVCAPS_HWRASTERIZATION 0x80000 +#define D3DDEVCAPS_PUREDEVICE 0x100000 +#define D3DDEVCAPS_QUINTICRTPATCHES 0x200000 +#define D3DDEVCAPS_RTPATCHES 0x400000 +#define D3DDEVCAPS_RTPATCHHANDLEZERO 0x800000 +#define D3DDEVCAPS_NPATCHES 0x1000000 +#define D3DDEVCAPS2_STREAMOFFSET 0x01 +#define D3DDEVCAPS2_DMAPNPATCH 0x02 +#define D3DDEVCAPS2_ADAPTIVETESSRTPATCH 0x04 +#define D3DDEVCAPS2_ADAPTIVETESSNPATCH 0x08 +#define D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES 0x10 +#define D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH 0x20 +#define D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET 0x40 +#define D3DFVFCAPS_TEXCOORDCOUNTMASK 0xFFFF +#define D3DFVFCAPS_DONOTSTRIPELEMENTS 0x80000 +#define D3DFVFCAPS_PSIZE 0x100000 +#define D3DLINECAPS_TEXTURE 0x01 +#define D3DLINECAPS_ZTEST 0x02 +#define D3DLINECAPS_BLEND 0x04 +#define D3DLINECAPS_ALPHACMP 0x08 +#define D3DLINECAPS_FOG 0x10 +#define D3DLINECAPS_ANTIALIAS 0x20 +#define D3DPBLENDCAPS_ZERO 0x01 +#define D3DPBLENDCAPS_ONE 0x02 +#define D3DPBLENDCAPS_SRCCOLOR 0x04 +#define D3DPBLENDCAPS_INVSRCCOLOR 0x08 +#define D3DPBLENDCAPS_SRCALPHA 0x10 +#define D3DPBLENDCAPS_INVSRCALPHA 0x20 +#define D3DPBLENDCAPS_DESTALPHA 0x40 +#define D3DPBLENDCAPS_INVDESTALPHA 0x80 +#define D3DPBLENDCAPS_DESTCOLOR 0x100 +#define D3DPBLENDCAPS_INVDESTCOLOR 0x200 +#define D3DPBLENDCAPS_SRCALPHASAT 0x400 +#define D3DPBLENDCAPS_BOTHSRCALPHA 0x800 +#define D3DPBLENDCAPS_BOTHINVSRCALPHA 0x1000 +#define D3DPBLENDCAPS_BLENDFACTOR 0x2000 +#define D3DPCMPCAPS_NEVER 0x01 +#define D3DPCMPCAPS_LESS 0x02 +#define D3DPCMPCAPS_EQUAL 0x04 +#define D3DPCMPCAPS_LESSEQUAL 0x08 +#define D3DPCMPCAPS_GREATER 0x10 +#define D3DPCMPCAPS_NOTEQUAL 0x20 +#define D3DPCMPCAPS_GREATEREQUAL 0x40 +#define D3DPCMPCAPS_ALWAYS 0x80 +#define D3DPMISCCAPS_MASKZ 0x02 +#define D3DPMISCCAPS_CULLNONE 0x10 +#define D3DPMISCCAPS_CULLCW 0x20 +#define D3DPMISCCAPS_CULLCCW 0x40 +#define D3DPMISCCAPS_COLORWRITEENABLE 0x80 +#define D3DPMISCCAPS_CLIPPLANESCALEDPOINTS 0x100 +#define D3DPMISCCAPS_CLIPTLVERTS 0x200 +#define D3DPMISCCAPS_TSSARGTEMP 0x400 +#define D3DPMISCCAPS_BLENDOP 0x800 +#define D3DPMISCCAPS_NULLREFERENCE 0x1000 +#define D3DPMISCCAPS_INDEPENDENTWRITEMASKS 0x4000 +#define D3DPMISCCAPS_PERSTAGECONSTANT 0x8000 +#define D3DPMISCCAPS_FOGANDSPECULARALPHA 0x10000 +#define D3DPMISCCAPS_SEPARATEALPHABLEND 0x20000 +#define D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS 0x40000 +#define D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING 0x80000 +#define D3DPMISCCAPS_FOGVERTEXCLAMPED 0x100000 +#define D3DPRASTERCAPS_DITHER 0x01 +#define D3DPRASTERCAPS_ZTEST 0x10 +#define D3DPRASTERCAPS_FOGVERTEX 0x80 +#define D3DPRASTERCAPS_FOGTABLE 0x100 +#define D3DPRASTERCAPS_MIPMAPLODBIAS 0x2000 +#define D3DPRASTERCAPS_ZBUFFERLESSHSR 0x8000 +#define D3DPRASTERCAPS_FOGRANGE 0x10000 +#define D3DPRASTERCAPS_ANISOTROPY 0x20000 +#define D3DPRASTERCAPS_WBUFFER 0x40000 +#define D3DPRASTERCAPS_WFOG 0x100000 +#define D3DPRASTERCAPS_ZFOG 0x200000 +#define D3DPRASTERCAPS_COLORPERSPECTIVE 0x400000 +#define D3DPRASTERCAPS_SCISSORTEST 0x1000000 +#define D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS 0x2000000 +#define D3DPRASTERCAPS_DEPTHBIAS 0x4000000 +#define D3DPRASTERCAPS_MULTISAMPLE_TOGGLE 0x8000000 +#define D3DPRESENT_INTERVAL_DEFAULT 0x00 +#define D3DPRESENT_INTERVAL_ONE 0x01 +#define D3DPRESENT_INTERVAL_TWO 0x02 +#define D3DPRESENT_INTERVAL_THREE 0x04 +#define D3DPRESENT_INTERVAL_FOUR 0x08 +#define D3DPRESENT_INTERVAL_IMMEDIATE 0x80000000L +#define D3DPSHADECAPS_COLORGOURAUDRGB 0x08 +#define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x200 +#define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x4000 +#define D3DPSHADECAPS_FOGGOURAUD 0x80000 +#define D3DPTADDRESSCAPS_WRAP 0x01 +#define D3DPTADDRESSCAPS_MIRROR 0x02 +#define D3DPTADDRESSCAPS_CLAMP 0x04 +#define D3DPTADDRESSCAPS_BORDER 0x08 +#define D3DPTADDRESSCAPS_INDEPENDENTUV 0x10 +#define D3DPTADDRESSCAPS_MIRRORONCE 0x20 +#define D3DPTEXTURECAPS_PERSPECTIVE 0x01 +#define D3DPTEXTURECAPS_POW2 0x02 +#define D3DPTEXTURECAPS_ALPHA 0x04 +#define D3DPTEXTURECAPS_SQUAREONLY 0x20 +#define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x40 +#define D3DPTEXTURECAPS_ALPHAPALETTE 0x80 +#define D3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x100 +#define D3DPTEXTURECAPS_PROJECTED 0x400 +#define D3DPTEXTURECAPS_CUBEMAP 0x800 +#define D3DPTEXTURECAPS_VOLUMEMAP 0x2000 +#define D3DPTEXTURECAPS_MIPMAP 0x4000 +#define D3DPTEXTURECAPS_MIPVOLUMEMAP 0x8000 +#define D3DPTEXTURECAPS_MIPCUBEMAP 0x10000 +#define D3DPTEXTURECAPS_CUBEMAP_POW2 0x20000 +#define D3DPTEXTURECAPS_VOLUMEMAP_POW2 0x40000 +#define D3DPTEXTURECAPS_NOPROJECTEDBUMPENV 0x200000 +#define D3DPTFILTERCAPS_MINFPOINT 0x100 +#define D3DPTFILTERCAPS_MINFLINEAR 0x200 +#define D3DPTFILTERCAPS_MINFANISOTROPIC 0x400 +#define D3DPTFILTERCAPS_MINFPYRAMIDALQUAD 0x800 +#define D3DPTFILTERCAPS_MINFGAUSSIANQUAD 0x1000 +#define D3DPTFILTERCAPS_MIPFPOINT 0x10000 +#define D3DPTFILTERCAPS_MIPFLINEAR 0x20000 +#define D3DPTFILTERCAPS_MAGFPOINT 0x1000000 +#define D3DPTFILTERCAPS_MAGFLINEAR 0x2000000 +#define D3DPTFILTERCAPS_MAGFANISOTROPIC 0x4000000 +#define D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD 0x8000000 +#define D3DPTFILTERCAPS_MAGFGAUSSIANQUAD 0x10000000 +#define D3DSTENCILCAPS_KEEP 0x01 +#define D3DSTENCILCAPS_ZERO 0x02 +#define D3DSTENCILCAPS_REPLACE 0x04 +#define D3DSTENCILCAPS_INCRSAT 0x08 +#define D3DSTENCILCAPS_DECRSAT 0x10 +#define D3DSTENCILCAPS_INVERT 0x20 +#define D3DSTENCILCAPS_INCR 0x40 +#define D3DSTENCILCAPS_DECR 0x80 +#define D3DSTENCILCAPS_TWOSIDED 0x100 +#define D3DTEXOPCAPS_DISABLE 0x01 +#define D3DTEXOPCAPS_SELECTARG1 0x02 +#define D3DTEXOPCAPS_SELECTARG2 0x04 +#define D3DTEXOPCAPS_MODULATE 0x08 +#define D3DTEXOPCAPS_MODULATE2X 0x10 +#define D3DTEXOPCAPS_MODULATE4X 0x20 +#define D3DTEXOPCAPS_ADD 0x40 +#define D3DTEXOPCAPS_ADDSIGNED 0x80 +#define D3DTEXOPCAPS_ADDSIGNED2X 0x100 +#define D3DTEXOPCAPS_SUBTRACT 0x200 +#define D3DTEXOPCAPS_ADDSMOOTH 0x400 +#define D3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x800 +#define D3DTEXOPCAPS_BLENDTEXTUREALPHA 0x1000 +#define D3DTEXOPCAPS_BLENDFACTORALPHA 0x2000 +#define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x4000 +#define D3DTEXOPCAPS_BLENDCURRENTALPHA 0x8000 +#define D3DTEXOPCAPS_PREMODULATE 0x10000 +#define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x20000 +#define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x40000 +#define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x80000 +#define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x100000 +#define D3DTEXOPCAPS_BUMPENVMAP 0x200000 +#define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x400000 +#define D3DTEXOPCAPS_DOTPRODUCT3 0x800000 +#define D3DTEXOPCAPS_MULTIPLYADD 0x1000000 +#define D3DTEXOPCAPS_LERP 0x2000000 +#define D3DVTXPCAPS_TEXGEN 0x01 +#define D3DVTXPCAPS_MATERIALSOURCE7 0x02 +#define D3DVTXPCAPS_DIRECTIONALLIGHTS 0x08 +#define D3DVTXPCAPS_POSITIONALLIGHTS 0x10 +#define D3DVTXPCAPS_LOCALVIEWER 0x20 +#define D3DVTXPCAPS_TWEENING 0x40 +#define D3DVTXPCAPS_TEXGEN_SPHEREMAP 0x100 +#define D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER 0x200 +#define D3DCAPS_READ_SCANLINE 0x20000 +#define D3DCAPS2_FULLSCREENGAMMA 0x20000L +#define D3DCAPS2_CANCALIBRATEGAMMA 0x100000L +#define D3DCAPS2_RESERVED 0x2000000L +#define D3DCAPS2_CANMANAGERESOURCE 0x10000000L +#define D3DCAPS2_DYNAMICTEXTURES 0x20000000L +#define D3DCAPS2_CANAUTOGENMIPMAP 0x40000000L +#define D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD 0x20 +#define D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION 0x80 +#define D3DCAPS3_COPY_TO_VIDMEM 0x100 +#define D3DCAPS3_COPY_TO_SYSTEMMEM 0x200 +#define D3DCAPS3_RESERVED 0x8000001fL +#define D3DDTCAPS_UBYTE4 0x01 +#define D3DDTCAPS_UBYTE4N 0x02 +#define D3DDTCAPS_SHORT2N 0x04 +#define D3DDTCAPS_SHORT4N 0x08 +#define D3DDTCAPS_USHORT2N 0x10 +#define D3DDTCAPS_USHORT4N 0x20 +#define D3DDTCAPS_UDEC3 0x40 +#define D3DDTCAPS_DEC3N 0x80 +#define D3DDTCAPS_FLOAT16_2 0x100 +#define D3DDTCAPS_FLOAT16_4 0x200 +#define D3DMIN30SHADERINSTRUCTIONS 512 +#define D3DMAX30SHADERINSTRUCTIONS 32768 +#define D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH 24 +#define D3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH 0 +#define D3DPS20_MAX_NUMTEMPS 32 +#define D3DPS20_MIN_NUMTEMPS 12 +#define D3DPS20_MAX_STATICFLOWCONTROLDEPTH 4 +#define D3DPS20_MIN_STATICFLOWCONTROLDEPTH 0 +#define D3DPS20_MAX_NUMINSTRUCTIONSLOTS 512 +#define D3DPS20_MIN_NUMINSTRUCTIONSLOTS 96 +#define D3DPS20CAPS_ARBITRARYSWIZZLE 0x1 +#define D3DPS20CAPS_GRADIENTINSTRUCTIONS 0x2 +#define D3DPS20CAPS_PREDICATION 0x4 +#define D3DPS20CAPS_NODEPENDENTREADLIMIT 0x8 +#define D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT 0x10 +#define D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH 24 +#define D3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH 0 +#define D3DVS20_MAX_NUMTEMPS 32 +#define D3DVS20_MIN_NUMTEMPS 12 +#define D3DVS20_MAX_STATICFLOWCONTROLDEPTH 4 +#define D3DVS20_MIN_STATICFLOWCONTROLDEPTH 1 +#define D3DVS20CAPS_PREDICATION 1 + +typedef struct _D3DVSHADERCAPS2_0 { + DWORD Caps; + INT DynamicFlowControlDepth; + INT NumTemps; + INT StaticFlowControlDepth; +} D3DVSHADERCAPS2_0; + +typedef struct _D3DPSHADERCAPS2_0 { + DWORD Caps; + INT DynamicFlowControlDepth; + INT NumTemps; + INT StaticFlowControlDepth; + INT NumInstructionSlots; +} D3DPSHADERCAPS2_0; + +typedef struct _D3DCAPS9 { + D3DDEVTYPE DeviceType; + UINT AdapterOrdinal; + DWORD Caps; + DWORD Caps2; + DWORD Caps3; + DWORD PresentationIntervals; + DWORD CursorCaps; + DWORD DevCaps; + DWORD PrimitiveMiscCaps; + DWORD RasterCaps; + DWORD ZCmpCaps; + DWORD SrcBlendCaps; + DWORD DestBlendCaps; + DWORD AlphaCmpCaps; + DWORD ShadeCaps; + DWORD TextureCaps; + DWORD TextureFilterCaps; + DWORD CubeTextureFilterCaps; + DWORD VolumeTextureFilterCaps; + DWORD TextureAddressCaps; + DWORD VolumeTextureAddressCaps; + DWORD LineCaps; + DWORD MaxTextureWidth; + DWORD MaxTextureHeight; + DWORD MaxVolumeExtent; + DWORD MaxTextureRepeat; + DWORD MaxTextureAspectRatio; + DWORD MaxAnisotropy; + float MaxVertexW; + float GuardBandLeft; + float GuardBandTop; + float GuardBandRight; + float GuardBandBottom; + float ExtentsAdjust; + DWORD StencilCaps; + DWORD FVFCaps; + DWORD TextureOpCaps; + DWORD MaxTextureBlendStages; + DWORD MaxSimultaneousTextures; + DWORD VertexProcessingCaps; + DWORD MaxActiveLights; + DWORD MaxUserClipPlanes; + DWORD MaxVertexBlendMatrices; + DWORD MaxVertexBlendMatrixIndex; + float MaxPointSize; + DWORD MaxPrimitiveCount; + DWORD MaxVertexIndex; + DWORD MaxStreams; + DWORD MaxStreamStride; + DWORD VertexShaderVersion; + DWORD MaxVertexShaderConst; + DWORD PixelShaderVersion; + float PixelShader1xMaxValue; + DWORD DevCaps2; + float MaxNpatchTessellationLevel; + DWORD Reserved5; + UINT MasterAdapterOrdinal; + UINT AdapterOrdinalInGroup; + UINT NumberOfAdaptersInGroup; + DWORD DeclTypes; + DWORD NumSimultaneousRTs; + DWORD StretchRectFilterCaps; + D3DVSHADERCAPS2_0 VS20Caps; + D3DPSHADERCAPS2_0 PS20Caps; + DWORD VertexTextureFilterCaps; + DWORD MaxVShaderInstructionsExecuted; + DWORD MaxPShaderInstructionsExecuted; + DWORD MaxVertexShader30InstructionSlots; + DWORD MaxPixelShader30InstructionSlots; +} D3DCAPS9; + +#endif +#endif diff --git a/winsup/w32api/include/directx/d3d9types.h b/winsup/w32api/include/directx/d3d9types.h new file mode 100644 index 000000000..6b74f63eb --- /dev/null +++ b/winsup/w32api/include/directx/d3d9types.h @@ -0,0 +1,1272 @@ +/* + + d3d9types.h - Header file for the Direct3D9 API + + Written by Filip Navara <xnavara@volny.cz> + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +*/ + +#ifndef _D3D9_TYPES_H +#define _D3D9_TYPES_H +#if __GNUC__ >=3 +#pragma GCC system_header +#endif + +#ifndef DIRECT3D_VERSION +#define DIRECT3D_VERSION 0x0900 +#endif + +#if (DIRECT3D_VERSION >= 0x0900) + +#include <pshpack4.h> + +#define D3DCLEAR_TARGET 0x01 +#define D3DCLEAR_ZBUFFER 0x02 +#define D3DCLEAR_STENCIL 0x04 +#define D3DCLIPPLANE0 0x01 +#define D3DCLIPPLANE1 0x02 +#define D3DCLIPPLANE2 0x04 +#define D3DCLIPPLANE3 0x08 +#define D3DCLIPPLANE4 0x10 +#define D3DCLIPPLANE5 0x20 +#define D3DCOLOR_ARGB(a,r,g,b) ((D3DCOLOR)((((a)&0xff)<<24)|(((r)&0xff)<<16)|(((g)&0xff)<<8)|((b)&0xff))) +#define D3DCOLOR_COLORVALUE(r,g,b,a) D3DCOLOR_RGBA((DWORD)((r)*255.f),(DWORD)((g)*255.f),(DWORD)((b)*255.f),(DWORD)((a)*255.f)) +#define D3DCOLOR_RGBA(r,g,b,a) D3DCOLOR_ARGB(a,r,g,b) +#define D3DCOLOR_XRGB(r,g,b) D3DCOLOR_ARGB(0xff,r,g,b) +#define D3DCOLOR_XYUV(y,u,v) D3DCOLOR_ARGB(0xff,y,u,v) +#define D3DCOLOR_AYUV(a,y,u,v) D3DCOLOR_ARGB(a,y,u,v) +#define D3DCOLORWRITEENABLE_RED 0x01 +#define D3DCOLORWRITEENABLE_GREEN 0x02 +#define D3DCOLORWRITEENABLE_BLUE 0x04 +#define D3DCOLORWRITEENABLE_ALPHA 0x08 +#define D3DCS_LEFT 0x01 +#define D3DCS_RIGHT 0x02 +#define D3DCS_TOP 0x04 +#define D3DCS_BOTTOM 0x08 +#define D3DCS_FRONT 0x10 +#define D3DCS_BACK 0x20 +#define D3DCS_PLANE0 0x40 +#define D3DCS_PLANE1 0x80 +#define D3DCS_PLANE2 0x100 +#define D3DCS_PLANE3 0x200 +#define D3DCS_PLANE4 0x400 +#define D3DCS_PLANE5 0x800 +#define D3DCS_ALL (D3DCS_LEFT|D3DCS_RIGHT|D3DCS_TOP|D3DCS_BOTTOM|D3DCS_FRONT|D3DCS_BACK|D3DCS_PLANE0|D3DCS_PLANE1|D3DCS_PLANE2|D3DCS_PLANE3|D3DCS_PLANE4|D3DCS_PLANE5) +#define D3DDECL_END() {0xff,0,D3DDECLTYPE_UNUSED,0,0,0} +#define D3DDP_MAXTEXCOORD 8 +#define D3DPV_DONOTCOPYDATA 0x01 +#define D3DTA_SELECTMASK 0x0f +#define D3DTA_DIFFUSE 0x00 +#define D3DTA_CURRENT 0x01 +#define D3DTA_TEXTURE 0x02 +#define D3DTA_TFACTOR 0x03 +#define D3DTA_SPECULAR 0x04 +#define D3DTA_TEMP 0x05 +#define D3DTA_CONSTANT 0x06 +#define D3DTA_COMPLEMENT 0x10 +#define D3DTA_ALPHAREPLICATE 0x20 +#define D3DFVF_RESERVED0 0x01 +#define D3DFVF_POSITION_MASK 0x4000E +#define D3DFVF_XYZ 0x02 +#define D3DFVF_XYZRHW 0x04 +#define D3DFVF_XYZB1 0x06 +#define D3DFVF_XYZB2 0x08 +#define D3DFVF_XYZB3 0x0a +#define D3DFVF_XYZB4 0x0c +#define D3DFVF_XYZB5 0x0e +#define D3DFVF_XYZW 0x4002 +#define D3DFVF_NORMAL 0x10 +#define D3DFVF_PSIZE 0x20 +#define D3DFVF_DIFFUSE 0x40 +#define D3DFVF_SPECULAR 0x80 +#define D3DFVF_TEXCOUNT_MASK 0xf00 +#define D3DFVF_TEXCOUNT_SHIFT 8 +#define D3DFVF_TEX0 0x0000 +#define D3DFVF_TEX1 0x0100 +#define D3DFVF_TEX2 0x0200 +#define D3DFVF_TEX3 0x0300 +#define D3DFVF_TEX4 0x0400 +#define D3DFVF_TEX5 0x0500 +#define D3DFVF_TEX6 0x0600 +#define D3DFVF_TEX7 0x0700 +#define D3DFVF_TEX8 0x0800 +#define D3DFVF_TEXCOORDSIZE1(i) (D3DFVF_TEXTUREFORMAT1 << (i * 2 + 16)) +#define D3DFVF_TEXCOORDSIZE2(i) (D3DFVF_TEXTUREFORMAT2) +#define D3DFVF_TEXCOORDSIZE3(i) (D3DFVF_TEXTUREFORMAT3 << (i * 2 + 16)) +#define D3DFVF_TEXCOORDSIZE4(i) (D3DFVF_TEXTUREFORMAT4 << (i * 2 + 16)) +#define D3DFVF_TEXTUREFORMAT1 3 +#define D3DFVF_TEXTUREFORMAT2 0 +#define D3DFVF_TEXTUREFORMAT3 1 +#define D3DFVF_TEXTUREFORMAT4 2 +#define D3DFVF_LASTBETA_UBYTE4 0x1000 +#define D3DFVF_LASTBETA_D3DCOLOR 0x8000 +#define D3DFVF_RESERVED2 0x6000 +#define D3DDMAPSAMPLER 256 +#define D3DVERTEXTEXTURESAMPLER0 (D3DDMAPSAMPLER+1) +#define D3DVERTEXTEXTURESAMPLER1 (D3DDMAPSAMPLER+2) +#define D3DVERTEXTEXTURESAMPLER2 (D3DDMAPSAMPLER+3) +#define D3DVERTEXTEXTURESAMPLER3 (D3DDMAPSAMPLER+4) +#define D3DVS_ADDRESSMODE_SHIFT 13 +#define D3DVS_ADDRESSMODE_MASK (1 << D3DVS_ADDRESSMODE_SHIFT) +#define D3DVS_SWIZZLE_SHIFT 16 +#define D3DVS_SWIZZLE_MASK 0x00FF0000 +#define D3DVS_X_X (0 << D3DVS_SWIZZLE_SHIFT) +#define D3DVS_X_Y (1 << D3DVS_SWIZZLE_SHIFT) +#define D3DVS_X_Z (2 << D3DVS_SWIZZLE_SHIFT) +#define D3DVS_X_W (3 << D3DVS_SWIZZLE_SHIFT) +#define D3DVS_Y_X (0 << (D3DVS_SWIZZLE_SHIFT + 2)) +#define D3DVS_Y_Y (1 << (D3DVS_SWIZZLE_SHIFT + 2)) +#define D3DVS_Y_Z (2 << (D3DVS_SWIZZLE_SHIFT + 2)) +#define D3DVS_Y_W (3 << (D3DVS_SWIZZLE_SHIFT + 2)) +#define D3DVS_Z_X (0 << (D3DVS_SWIZZLE_SHIFT + 4)) +#define D3DVS_Z_Y (1 << (D3DVS_SWIZZLE_SHIFT + 4)) +#define D3DVS_Z_Z (2 << (D3DVS_SWIZZLE_SHIFT + 4)) +#define D3DVS_Z_W (3 << (D3DVS_SWIZZLE_SHIFT + 4)) +#define D3DVS_W_X (0 << (D3DVS_SWIZZLE_SHIFT + 6)) +#define D3DVS_W_Y (1 << (D3DVS_SWIZZLE_SHIFT + 6)) +#define D3DVS_W_Z (2 << (D3DVS_SWIZZLE_SHIFT + 6)) +#define D3DVS_W_W (3 << (D3DVS_SWIZZLE_SHIFT + 6)) +#define D3DVS_NOSWIZZLE (D3DVS_X_X|D3DVS_Y_Y|D3DVS_Z_Z|D3DVS_W_W) +#define D3DPRESENT_RATE_DEFAULT 0 +#define D3DRENDERSTATE_WRAPBIAS 128UL +#define D3DSHADER_ADDRESSMODE_SHIFT 13 +#define D3DSHADER_ADDRESSMODE_MASK (1 << D3DSHADER_ADDRESSMODE_SHIFT) +#define D3DSHADER_COMPARISON_SHIFT D3DSP_OPCODESPECIFICCONTROL_SHIFT +#define D3DSHADER_COMPARISON_MASK (0x07 << D3DSHADER_COMPARISON_SHIFT) +#define D3DSHADER_INSTRUCTION_PREDICATED 0x10000000 +#define D3DSI_COISSUE 0x40000000 +#define D3DSI_COMMENTSIZE_SHIFT 16 +#define D3DSI_COMMENTSIZE_MASK 0x7fff0000 +#define D3DSI_OPCODE_MASK 0xffff +#define D3DSI_INSTLENGTH_MASK 0xf000000 +#define D3DSI_INSTLENGTH_SHIFT 24 +#define D3DSI_TEXLD_PROJECT (0x01 << D3DSP_OPCODESPECIFICCONTROL_SHIFT) +#define D3DSI_TEXLD_BIAS (0x02 << D3DSP_OPCODESPECIFICCONTROL_SHIFT) +#define D3DSINCOSCONST1 -1.5500992e-006f, -2.1701389e-005f, 0.0026041667f, 0.00026041668f +#define D3DSINCOSCONST2 -0.020833334f, -0.12500000f, 1.0f, 0.50000000f +#define D3DSP_OPCODESPECIFICCONTROL_MASK 0xff0000 +#define D3DSP_OPCODESPECIFICCONTROL_SHIFT 16 +#define D3DSP_DCL_USAGE_SHIFT 0 +#define D3DSP_DCL_USAGE_MASK 0x0000000f +#define D3DSP_DCL_USAGEINDEX_SHIFT 16 +#define D3DSP_DCL_USAGEINDEX_MASK 0x000f0000 +#define D3DSP_TEXTURETYPE_SHIFT 27 +#define D3DSP_TEXTURETYPE_MASK 0x78000000 +#define D3DSP_REGNUM_MASK 0x7ff +#define D3DSP_WRITEMASK_0 0x10000 +#define D3DSP_WRITEMASK_1 0x20000 +#define D3DSP_WRITEMASK_2 0x40000 +#define D3DSP_WRITEMASK_3 0x80000 +#define D3DSP_WRITEMASK_ALL 0xf0000 +#define D3DSP_DSTMOD_SHIFT 20 +#define D3DSP_DSTMOD_MASK 0xf00000 +#define D3DSPDM_NONE 0 +#define D3DSPDM_SATURATE (1 << D3DSP_DSTMOD_SHIFT) +#define D3DSPDM_PARTIALPRECISION (2 << D3DSP_DSTMOD_SHIFT) +#define D3DSPDM_MSAMPCENTROID (4 << D3DSP_DSTMOD_SHIFT) +#define D3DSP_DSTSHIFT_SHIFT 24 +#define D3DSP_DSTSHIFT_MASK 0xf000000 +#define D3DSP_NOSWIZZLE ((0 << (D3DSP_SWIZZLE_SHIFT + 0)) | (1 << (D3DSP_SWIZZLE_SHIFT + 2)) | (2 << (D3DSP_SWIZZLE_SHIFT + 4)) | (3 << (D3DSP_SWIZZLE_SHIFT + 6))) +#define D3DSP_REPLICATERED 0 +#define D3DSP_REPLICATEGREEN ((1 << (D3DSP_SWIZZLE_SHIFT + 0)) | (1 << (D3DSP_SWIZZLE_SHIFT + 2)) | (1 << (D3DSP_SWIZZLE_SHIFT + 4)) | (1 << (D3DSP_SWIZZLE_SHIFT + 6))) +#define D3DSP_REPLICATEBLUE ((2 << (D3DSP_SWIZZLE_SHIFT + 0)) | (2 << (D3DSP_SWIZZLE_SHIFT + 2)) | (2 << (D3DSP_SWIZZLE_SHIFT + 4)) | (2 << (D3DSP_SWIZZLE_SHIFT + 6))) +#define D3DSP_REPLICATEALPHA ((3 << (D3DSP_SWIZZLE_SHIFT + 0)) | (3 << (D3DSP_SWIZZLE_SHIFT + 2)) | (3 << (D3DSP_SWIZZLE_SHIFT + 4)) | (3 << (D3DSP_SWIZZLE_SHIFT + 6))) +#define D3DSP_REGTYPE_SHIFT 28 +#define D3DSP_REGTYPE_SHIFT2 8 +#define D3DSP_REGTYPE_MASK 0x70000000 +#define D3DSP_REGTYPE_MASK2 0x1800 +#define D3DSP_SRCMOD_SHIFT 24 +#define D3DSP_SRCMOD_MASK 0xf000000 +#define D3DSP_SWIZZLE_SHIFT 16 +#define D3DSP_SWIZZLE_MASK 0xff0000 +#define D3DTS_WORLDMATRIX(index) (D3DTRANSFORMSTATETYPE)(index + 256) +#define D3DTS_WORLD D3DTS_WORLDMATRIX(0) +#define D3DTS_WORLD1 D3DTS_WORLDMATRIX(1) +#define D3DTS_WORLD2 D3DTS_WORLDMATRIX(2) +#define D3DTS_WORLD3 D3DTS_WORLDMATRIX(3) +#define D3DTSS_TCI_PASSTHRU 0x00 +#define D3DTSS_TCI_CAMERASPACENORMAL 0x10000 +#define D3DTSS_TCI_CAMERASPACEPOSITION 0x20000 +#define D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR 0x30000 +#define D3DTSS_TCI_SPHEREMAP 0x40000 +#define D3DUSAGE_RENDERTARGET 0x01 +#define D3DUSAGE_DEPTHSTENCIL 0x02 +#define D3DUSAGE_WRITEONLY 0x08 +#define D3DUSAGE_SOFTWAREPROCESSING 0x10 +#define D3DUSAGE_DONOTCLIP 0x20 +#define D3DUSAGE_POINTS 0x40 +#define D3DUSAGE_RTPATCHES 0x80 +#define D3DUSAGE_NPATCHES 0x100 +#define D3DUSAGE_DYNAMIC 0x200 +#define D3DUSAGE_AUTOGENMIPMAP 0x400 +#define D3DUSAGE_DMAP 0x4000 +#define D3DUSAGE_QUERY_LEGACYBUMPMAP 0x8000 +#define D3DUSAGE_QUERY_SRGBREAD 0x10000 +#define D3DUSAGE_QUERY_FILTER 0x20000 +#define D3DUSAGE_QUERY_SRGBWRITE 0x40000 +#define D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING 0x80000 +#define D3DUSAGE_QUERY_VERTEXTEXTURE 0x100000 +#define D3DWRAP_U 0x01 +#define D3DWRAP_V 0x02 +#define D3DWRAP_W 0x04 +#define D3DWRAPCOORD_0 0x01 +#define D3DWRAPCOORD_1 0x02 +#define D3DWRAPCOORD_2 0x04 +#define D3DWRAPCOORD_3 0x08 +#define MAX_DEVICE_IDENTIFIER_STRING 512 +#define MAXD3DDECLLENGTH 64 +#define MAXD3DDECLMETHOD D3DDECLMETHOD_LOOKUPPRESAMPLED +#define MAXD3DDECLTYPE D3DDECLTYPE_UNUSED +#define MAXD3DDECLUSAGE D3DDECLUSAGE_SAMPLE +#define MAXD3DDECLUSAGEINDEX 15 +#define D3DMAXUSERCLIPPLANES 32 +#define D3D_MAX_SIMULTANEOUS_RENDERTARGETS 4 +#define D3DPS_VERSION(major,minor) (0xffff0000 | ((major) << 8) | (minor)) +#define D3DVS_VERSION(major,minor) (0xfffe0000 | ((major) << 8) | (minor)) +#define D3DSHADER_VERSION_MAJOR(version) (((version) >> 8) & 0xff) +#define D3DSHADER_VERSION_MINOR(version) (((version) >> 0) & 0xff) +#define D3DSHADER_COMMENT(s) ((((s) << D3DSI_COMMENTSIZE_SHIFT) & D3DSI_COMMENTSIZE_MASK) | D3DSIO_COMMENT) +#define D3DPS_END() 0xffff +#define D3DVS_END() 0xffff +#define D3DPRESENTFLAG_LOCKABLE_BACKBUFFER 0x01 +#define D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL 0x02 +#define D3DPRESENTFLAG_DEVICECLIP 0x04 +#define D3DPRESENTFLAG_VIDEO 0x10 +#define D3DLOCK_READONLY 0x10 +#define D3DLOCK_NOSYSLOCK 0x800 +#define D3DLOCK_NOOVERWRITE 0x1000 +#define D3DLOCK_DISCARD 0x2000 +#define D3DLOCK_DONOTWAIT 0x4000 +#define D3DLOCK_NO_DIRTY_UPDATE 0x8000 +#define D3DISSUE_END 0x01 +#define D3DISSUE_BEGIN 0x02 +#define D3DGETDATA_FLUSH 0x01 +#define D3DRTYPECOUNT (D3DRTYPE_INDEXBUFFER+1) + +#define MAKEFOURCC(a,b,c,d) \ + ((DWORD)(BYTE)(a) | ((DWORD)(BYTE)(b) << 8) | \ + ((DWORD)(BYTE)(c) << 16) | ((DWORD)(BYTE)(d) << 24 )) + +typedef DWORD D3DCOLOR; + +typedef enum _D3DBACKBUFFER_TYPE { + D3DBACKBUFFER_TYPE_MONO = 0, + D3DBACKBUFFER_TYPE_LEFT = 1, + D3DBACKBUFFER_TYPE_RIGHT = 2, + D3DBACKBUFFER_TYPE_FORCE_DWORD = 0xffffffff +} D3DBACKBUFFER_TYPE; + +typedef enum _D3DBASISTYPE { + D3DBASIS_BEZIER = 0, + D3DBASIS_BSPLINE = 1, + D3DBASIS_INTERPOLATE = 2, + D3DBASIS_FORCE_DWORD = 0xffffffff +} D3DBASISTYPE; + +typedef enum _D3DBLEND { + D3DBLEND_ZERO = 1, + D3DBLEND_ONE = 2, + D3DBLEND_SRCCOLOR = 3, + D3DBLEND_INVSRCCOLOR = 4, + D3DBLEND_SRCALPHA = 5, + D3DBLEND_INVSRCALPHA = 6, + D3DBLEND_DESTALPHA = 7, + D3DBLEND_INVDESTALPHA = 8, + D3DBLEND_DESTCOLOR = 9, + D3DBLEND_INVDESTCOLOR = 10, + D3DBLEND_SRCALPHASAT = 11, + D3DBLEND_BOTHSRCALPHA = 12, + D3DBLEND_BOTHINVSRCALPHA = 13, + D3DBLEND_BLENDFACTOR = 14, + D3DBLEND_INVBLENDFACTOR = 15, + D3DBLEND_FORCE_DWORD = 0xffffffff +} D3DBLEND; + +typedef enum _D3DBLENDOP { + D3DBLENDOP_ADD = 1, + D3DBLENDOP_SUBTRACT = 2, + D3DBLENDOP_REVSUBTRACT = 3, + D3DBLENDOP_MIN = 4, + D3DBLENDOP_MAX = 5, + D3DBLENDOP_FORCE_DWORD = 0x7fffffff +} D3DBLENDOP; + +typedef enum _D3DCMPFUNC { + D3DCMP_NEVER = 1, + D3DCMP_LESS = 2, + D3DCMP_EQUAL = 3, + D3DCMP_LESSEQUAL = 4, + D3DCMP_GREATER = 5, + D3DCMP_NOTEQUAL = 6, + D3DCMP_GREATEREQUAL = 7, + D3DCMP_ALWAYS = 8, + D3DCMP_FORCE_DWORD = 0xffffffff +} D3DCMPFUNC; + +typedef enum _D3DCUBEMAP_FACES { + D3DCUBEMAP_FACE_POSITIVE_X = 0, + D3DCUBEMAP_FACE_NEGATIVE_X = 1, + D3DCUBEMAP_FACE_POSITIVE_Y = 2, + D3DCUBEMAP_FACE_NEGATIVE_Y = 3, + D3DCUBEMAP_FACE_POSITIVE_Z = 4, + D3DCUBEMAP_FACE_NEGATIVE_Z = 5, + D3DCUBEMAP_FACE_FORCE_DWORD = 0xffffffff +} D3DCUBEMAP_FACES; + +typedef enum _D3DCULL { + D3DCULL_NONE = 1, + D3DCULL_CW = 2, + D3DCULL_CCW = 3, + D3DCULL_FORCE_DWORD = 0xffffffff +} D3DCULL; + +typedef enum _D3DDEBUGMONITORTOKENS { + D3DDMT_ENABLE = 0, + D3DDMT_DISABLE = 1, + D3DDMT_FORCE_DWORD = 0xffffffff +} D3DDEBUGMONITORTOKENS; + +typedef enum _D3DDECLMETHOD +{ + D3DDECLMETHOD_DEFAULT = 0, + D3DDECLMETHOD_PARTIALU = 1, + D3DDECLMETHOD_PARTIALV = 2, + D3DDECLMETHOD_CROSSUV = 3, + D3DDECLMETHOD_UV = 4, + D3DDECLMETHOD_LOOKUP = 5, + D3DDECLMETHOD_LOOKUPPRESAMPLED = 6 +} D3DDECLMETHOD; + +typedef enum _D3DDECLTYPE +{ + D3DDECLTYPE_FLOAT1 = 0, + D3DDECLTYPE_FLOAT2 = 1, + D3DDECLTYPE_FLOAT3 = 2, + D3DDECLTYPE_FLOAT4 = 3, + D3DDECLTYPE_D3DCOLOR = 4, + D3DDECLTYPE_UBYTE4 = 5, + D3DDECLTYPE_SHORT2 = 6, + D3DDECLTYPE_SHORT4 = 7, + D3DDECLTYPE_UBYTE4N = 8, + D3DDECLTYPE_SHORT2N = 9, + D3DDECLTYPE_SHORT4N = 10, + D3DDECLTYPE_USHORT2N = 11, + D3DDECLTYPE_USHORT4N = 12, + D3DDECLTYPE_UDEC3 = 13, + D3DDECLTYPE_DEC3N = 14, + D3DDECLTYPE_FLOAT16_2 = 15, + D3DDECLTYPE_FLOAT16_4 = 16, + D3DDECLTYPE_UNUSED = 17, +} D3DDECLTYPE; + +typedef enum _D3DDECLUSAGE +{ + D3DDECLUSAGE_POSITION = 0, + D3DDECLUSAGE_BLENDWEIGHT = 1, + D3DDECLUSAGE_BLENDINDICES = 2, + D3DDECLUSAGE_NORMAL = 3, + D3DDECLUSAGE_PSIZE = 4, + D3DDECLUSAGE_TEXCOORD = 5, + D3DDECLUSAGE_TANGENT = 6, + D3DDECLUSAGE_BINORMAL = 7, + D3DDECLUSAGE_TESSFACTOR = 8, + D3DDECLUSAGE_POSITIONT = 9, + D3DDECLUSAGE_COLOR = 10, + D3DDECLUSAGE_FOG = 11, + D3DDECLUSAGE_DEPTH = 12, + D3DDECLUSAGE_SAMPLE = 13 +} D3DDECLUSAGE; + +typedef enum _D3DDEGREETYPE { + D3DDEGREE_LINEAR = 1, + D3DDEGREE_QUADRATIC = 2, + D3DDEGREE_CUBIC = 3, + D3DDEGREE_QUINTIC = 5, + D3DDEGREE_FORCE_DWORD = 0xffffffff, +} D3DDEGREETYPE; + +typedef enum _D3DDEVTYPE { + D3DDEVTYPE_HAL = 1, + D3DDEVTYPE_REF = 2, + D3DDEVTYPE_SW = 3, + D3DDEVTYPE_FORCE_DWORD = 0xffffffff +} D3DDEVTYPE; + +typedef enum _D3DFILLMODE { + D3DFILL_POINT = 1, + D3DFILL_WIREFRAME = 2, + D3DFILL_SOLID = 3, + D3DFILL_FORCE_DWORD = 0xffffffff +} D3DFILLMODE; + +typedef enum _D3DFOGMODE { + D3DFOG_NONE = 0, + D3DFOG_EXP = 1, + D3DFOG_EXP2 = 2, + D3DFOG_LINEAR = 3, + D3DFOG_FORCE_DWORD = 0xffffffff +} D3DFOGMODE; + +typedef enum _D3DFORMAT { + D3DFMT_UNKNOWN = 0, + D3DFMT_R8G8B8 = 20, + D3DFMT_A8R8G8B8 = 21, + D3DFMT_X8R8G8B8 = 22, + D3DFMT_R5G6B5 = 23, + D3DFMT_X1R5G5B5 = 24, + D3DFMT_A1R5G5B5 = 25, + D3DFMT_A4R4G4B4 = 26, + D3DFMT_R3G3B2 = 27, + D3DFMT_A8 = 28, + D3DFMT_A8R3G3B2 = 29, + D3DFMT_X4R4G4B4 = 30, + D3DFMT_A2B10G10R10 = 31, + D3DFMT_A8B8G8R8 = 32, + D3DFMT_X8B8G8R8 = 33, + D3DFMT_G16R16 = 34, + D3DFMT_A2R10G10B10 = 35, + D3DFMT_A16B16G16R16 = 36, + D3DFMT_A8P8 = 40, + D3DFMT_P8 = 41, + D3DFMT_L8 = 50, + D3DFMT_A8L8 = 51, + D3DFMT_A4L4 = 52, + D3DFMT_V8U8 = 60, + D3DFMT_L6V5U5 = 61, + D3DFMT_X8L8V8U8 = 62, + D3DFMT_Q8W8V8U8 = 63, + D3DFMT_V16U16 = 64, + D3DFMT_A2W10V10U10 = 67, + D3DFMT_UYVY = MAKEFOURCC('U','Y','V','Y'), + D3DFMT_R8G8_B8G8 = MAKEFOURCC('R','G','B','G'), + D3DFMT_YUY2 = MAKEFOURCC('Y','U','Y','2'), + D3DFMT_G8R8_G8B8 = MAKEFOURCC('G','R','G','B'), + D3DFMT_DXT1 = MAKEFOURCC('D','X','T','1'), + D3DFMT_DXT2 = MAKEFOURCC('D','X','T','2'), + D3DFMT_DXT3 = MAKEFOURCC('D','X','T','3'), + D3DFMT_DXT4 = MAKEFOURCC('D','X','T','4'), + D3DFMT_DXT5 = MAKEFOURCC('D','X','T','5'), + D3DFMT_D16_LOCKABLE = 70, + D3DFMT_D32 = 71, + D3DFMT_D15S1 = 73, + D3DFMT_D24S8 = 75, + D3DFMT_D24X8 = 77, + D3DFMT_D24X4S4 = 79, + D3DFMT_D16 = 80, + D3DFMT_L16 = 81, + D3DFMT_D32F_LOCKABLE = 82, + D3DFMT_D24FS8 = 83, + D3DFMT_VERTEXDATA = 100, + D3DFMT_INDEX16 = 101, + D3DFMT_INDEX32 = 102, + D3DFMT_Q16W16V16U16 = 110, + D3DFMT_MULTI2_ARGB8 = MAKEFOURCC('M','E','T','1'), + D3DFMT_R16F = 111, + D3DFMT_G16R16F = 112, + D3DFMT_A16B16G16R16F = 113, + D3DFMT_R32F = 114, + D3DFMT_G32R32F = 115, + D3DFMT_A32B32G32R32F = 116, + D3DFMT_CxV8U8 = 117, + D3DFMT_FORCE_DWORD = 0xffffffff +} D3DFORMAT; + +typedef enum _D3DLIGHTTYPE { + D3DLIGHT_POINT = 1, + D3DLIGHT_SPOT = 2, + D3DLIGHT_DIRECTIONAL = 3, + D3DLIGHT_FORCE_DWORD = 0xffffffff +} D3DLIGHTTYPE; + +typedef enum _D3DMATERIALCOLORSOURCE +{ + D3DMCS_MATERIAL = 0, + D3DMCS_COLOR1 = 1, + D3DMCS_COLOR2 = 2, + D3DMCS_FORCE_DWORD = 0xffffffff +} D3DMATERIALCOLORSOURCE; + +typedef enum _D3DMULTISAMPLE_TYPE { + D3DMULTISAMPLE_NONE = 0, + D3DMULTISAMPLE_NONMASKABLE = 1, + D3DMULTISAMPLE_2_SAMPLES = 2, + D3DMULTISAMPLE_3_SAMPLES = 3, + D3DMULTISAMPLE_4_SAMPLES = 4, + D3DMULTISAMPLE_5_SAMPLES = 5, + D3DMULTISAMPLE_6_SAMPLES = 6, + D3DMULTISAMPLE_7_SAMPLES = 7, + D3DMULTISAMPLE_8_SAMPLES = 8, + D3DMULTISAMPLE_9_SAMPLES = 9, + D3DMULTISAMPLE_10_SAMPLES = 10, + D3DMULTISAMPLE_11_SAMPLES = 11, + D3DMULTISAMPLE_12_SAMPLES = 12, + D3DMULTISAMPLE_13_SAMPLES = 13, + D3DMULTISAMPLE_14_SAMPLES = 14, + D3DMULTISAMPLE_15_SAMPLES = 15, + D3DMULTISAMPLE_16_SAMPLES = 16, + D3DMULTISAMPLE_FORCE_DWORD = 0xffffffff +} D3DMULTISAMPLE_TYPE; + +typedef enum _D3DORDERTYPE { + D3DORDER_LINEAR = 1, + D3DORDER_QUADRATIC = 2, + D3DORDER_CUBIC = 3, + D3DORDER_QUINTIC = 5, + D3DORDER_FORCE_DWORD = 0xffffffff +} D3DORDERTYPE; + +typedef enum _D3DPATCHEDGESTYLE +{ + D3DPATCHEDGE_DISCRETE = 0, + D3DPATCHEDGE_CONTINUOUS = 1, + D3DPATCHEDGE_FORCE_DWORD = 0xffffffff +} D3DPATCHEDGESTYLE; + +typedef enum _D3DPOOL { + D3DPOOL_DEFAULT = 0, + D3DPOOL_MANAGED = 1, + D3DPOOL_SYSTEMMEM = 2, + D3DPOOL_SCRATCH = 3, + D3DPOOL_FORCE_DWORD = 0xffffffff +} D3DPOOL; + +typedef enum _D3DPRIMITIVETYPE { + D3DPT_POINTLIST = 1, + D3DPT_LINELIST = 2, + D3DPT_LINESTRIP = 3, + D3DPT_TRIANGLELIST = 4, + D3DPT_TRIANGLESTRIP = 5, + D3DPT_TRIANGLEFAN = 6, + D3DPT_FORCE_DWORD = 0xffffffff +} D3DPRIMITIVETYPE; + +typedef enum _D3DQUERYTYPE { + D3DQUERYTYPE_VCACHE = 4, + D3DQUERYTYPE_RESOURCEMANAGER = 5, + D3DQUERYTYPE_VERTEXSTATS = 6, + D3DQUERYTYPE_EVENT = 8, + D3DQUERYTYPE_OCCLUSION = 9 +} D3DQUERYTYPE; + +typedef enum _D3DRENDERSTATETYPE { + D3DRS_ZENABLE = 7, + D3DRS_FILLMODE = 8, + D3DRS_SHADEMODE = 9, + D3DRS_ZWRITEENABLE = 14, + D3DRS_ALPHATESTENABLE = 15, + D3DRS_LASTPIXEL = 16, + D3DRS_SRCBLEND = 19, + D3DRS_DESTBLEND = 20, + D3DRS_CULLMODE = 22, + D3DRS_ZFUNC = 23, + D3DRS_ALPHAREF = 24, + D3DRS_ALPHAFUNC = 25, + D3DRS_DITHERENABLE = 26, + D3DRS_ALPHABLENDENABLE = 27, + D3DRS_FOGENABLE = 28, + D3DRS_SPECULARENABLE = 29, + D3DRS_FOGCOLOR = 34, + D3DRS_FOGTABLEMODE = 35, + D3DRS_FOGSTART = 36, + D3DRS_FOGEND = 37, + D3DRS_FOGDENSITY = 38, + D3DRS_RANGEFOGENABLE = 48, + D3DRS_STENCILENABLE = 52, + D3DRS_STENCILFAIL = 53, + D3DRS_STENCILZFAIL = 54, + D3DRS_STENCILPASS = 55, + D3DRS_STENCILFUNC = 56, + D3DRS_STENCILREF = 57, + D3DRS_STENCILMASK = 58, + D3DRS_STENCILWRITEMASK = 59, + D3DRS_TEXTUREFACTOR = 60, + D3DRS_WRAP0 = 128, + D3DRS_WRAP1 = 129, + D3DRS_WRAP2 = 130, + D3DRS_WRAP3 = 131, + D3DRS_WRAP4 = 132, + D3DRS_WRAP5 = 133, + D3DRS_WRAP6 = 134, + D3DRS_WRAP7 = 135, + D3DRS_CLIPPING = 136, + D3DRS_LIGHTING = 137, + D3DRS_AMBIENT = 139, + D3DRS_FOGVERTEXMODE = 140, + D3DRS_COLORVERTEX = 141, + D3DRS_LOCALVIEWER = 142, + D3DRS_NORMALIZENORMALS = 143, + D3DRS_DIFFUSEMATERIALSOURCE = 145, + D3DRS_SPECULARMATERIALSOURCE = 146, + D3DRS_AMBIENTMATERIALSOURCE = 147, + D3DRS_EMISSIVEMATERIALSOURCE = 148, + D3DRS_VERTEXBLEND = 151, + D3DRS_CLIPPLANEENABLE = 152, + D3DRS_POINTSIZE = 154, + D3DRS_POINTSIZE_MIN = 155, + D3DRS_POINTSPRITEENABLE = 156, + D3DRS_POINTSCALEENABLE = 157, + D3DRS_POINTSCALE_A = 158, + D3DRS_POINTSCALE_B = 159, + D3DRS_POINTSCALE_C = 160, + D3DRS_MULTISAMPLEANTIALIAS = 161, + D3DRS_MULTISAMPLEMASK = 162, + D3DRS_PATCHEDGESTYLE = 163, + D3DRS_DEBUGMONITORTOKEN = 165, + D3DRS_POINTSIZE_MAX = 166, + D3DRS_INDEXEDVERTEXBLENDENABLE = 167, + D3DRS_COLORWRITEENABLE = 168, + D3DRS_TWEENFACTOR = 170, + D3DRS_BLENDOP = 171, + D3DRS_POSITIONDEGREE = 172, + D3DRS_NORMALDEGREE = 173, + D3DRS_SCISSORTESTENABLE = 174, + D3DRS_SLOPESCALEDEPTHBIAS = 175, + D3DRS_ANTIALIASEDLINEENABLE = 176, + D3DRS_MINTESSELLATIONLEVEL = 178, + D3DRS_MAXTESSELLATIONLEVEL = 179, + D3DRS_ADAPTIVETESS_X = 180, + D3DRS_ADAPTIVETESS_Y = 181, + D3DRS_ADAPTIVETESS_Z = 182, + D3DRS_ADAPTIVETESS_W = 183, + D3DRS_ENABLEADAPTIVETESSELLATION = 184, + D3DRS_TWOSIDEDSTENCILMODE = 185, + D3DRS_CCW_STENCILFAIL = 186, + D3DRS_CCW_STENCILZFAIL = 187, + D3DRS_CCW_STENCILPASS = 188, + D3DRS_CCW_STENCILFUNC = 189, + D3DRS_COLORWRITEENABLE1 = 190, + D3DRS_COLORWRITEENABLE2 = 191, + D3DRS_COLORWRITEENABLE3 = 192, + D3DRS_BLENDFACTOR = 193, + D3DRS_SRGBWRITEENABLE = 194, + D3DRS_DEPTHBIAS = 195, + D3DRS_WRAP8 = 198, + D3DRS_WRAP9 = 199, + D3DRS_WRAP10 = 200, + D3DRS_WRAP11 = 201, + D3DRS_WRAP12 = 202, + D3DRS_WRAP13 = 203, + D3DRS_WRAP14 = 204, + D3DRS_WRAP15 = 205, + D3DRS_SEPARATEALPHABLENDENABLE = 206, + D3DRS_SRCBLENDALPHA = 207, + D3DRS_DESTBLENDALPHA = 208, + D3DRS_BLENDOPALPHA = 209, + D3DRS_FORCE_DWORD = 0xffffffff +} D3DRENDERSTATETYPE; + +typedef enum _D3DRESOURCETYPE { + D3DRTYPE_SURFACE = 1, + D3DRTYPE_VOLUME = 2, + D3DRTYPE_TEXTURE = 3, + D3DRTYPE_VOLUMETEXTURE = 4, + D3DRTYPE_CUBETEXTURE = 5, + D3DRTYPE_VERTEXBUFFER = 6, + D3DRTYPE_INDEXBUFFER = 7, + D3DRTYPE_FORCE_DWORD = 0xffffffff +} D3DRESOURCETYPE; + +typedef enum _D3DSAMPLER_TEXTURE_TYPE +{ + D3DSTT_UNKNOWN = 0 << D3DSP_TEXTURETYPE_SHIFT, + D3DSTT_2D = 2 << D3DSP_TEXTURETYPE_SHIFT, + D3DSTT_CUBE = 3 << D3DSP_TEXTURETYPE_SHIFT, + D3DSTT_VOLUME = 4 << D3DSP_TEXTURETYPE_SHIFT, + D3DSTT_FORCE_DWORD = 0xffffffff +} D3DSAMPLER_TEXTURE_TYPE; + +typedef enum _D3DSAMPLERSTATETYPE { + D3DSAMP_ADDRESSU = 1, + D3DSAMP_ADDRESSV = 2, + D3DSAMP_ADDRESSW = 3, + D3DSAMP_BORDERCOLOR = 4, + D3DSAMP_MAGFILTER = 5, + D3DSAMP_MINFILTER = 6, + D3DSAMP_MIPFILTER = 7, + D3DSAMP_MIPMAPLODBIAS = 8, + D3DSAMP_MAXMIPLEVEL = 9, + D3DSAMP_MAXANISOTROPY = 10, + D3DSAMP_SRGBTEXTURE = 11, + D3DSAMP_ELEMENTINDEX = 12, + D3DSAMP_DMAPOFFSET = 13, + D3DSAMP_FORCE_DWORD = 0xffffffff, +} D3DSAMPLERSTATETYPE; + +typedef enum _D3DSHADEMODE { + D3DSHADE_FLAT = 1, + D3DSHADE_GOURAUD = 2, + D3DSHADE_PHONG = 3, + D3DSHADE_FORCE_DWORD = 0xffffffff +} D3DSHADEMODE; + +typedef enum _D3DSHADER_ADDRESSMODE_TYPE +{ + D3DSHADER_ADDRMODE_ABSOLUTE = (0 << D3DSHADER_ADDRESSMODE_SHIFT), + D3DSHADER_ADDRMODE_RELATIVE = (1 << D3DSHADER_ADDRESSMODE_SHIFT), + D3DSHADER_ADDRMODE_FORCE_DWORD = 0xffffffff +} D3DSHADER_ADDRESSMODE_TYPE; + +typedef enum _D3DSHADER_COMPARISON +{ + D3DSPC_RESERVED0 = 0, + D3DSPC_GT = 1, + D3DSPC_EQ = 2, + D3DSPC_GE = 3, + D3DSPC_LT = 4, + D3DSPC_NE = 5, + D3DSPC_LE = 6, + D3DSPC_RESERVED1 = 7 +} D3DSHADER_COMPARISON; + +typedef enum _D3DSHADER_INSTRUCTION_OPCODE_TYPE +{ + D3DSIO_NOP = 0, + D3DSIO_MOV = 1, + D3DSIO_ADD = 2, + D3DSIO_SUB = 3, + D3DSIO_MAD = 4, + D3DSIO_MUL = 5, + D3DSIO_RCP = 6, + D3DSIO_RSQ = 7, + D3DSIO_DP3 = 8, + D3DSIO_DP4 = 9, + D3DSIO_MIN = 10, + D3DSIO_MAX = 11, + D3DSIO_SLT = 12, + D3DSIO_SGE = 13, + D3DSIO_EXP = 14, + D3DSIO_LOG = 15, + D3DSIO_LIT = 16, + D3DSIO_DST = 17, + D3DSIO_LRP = 18, + D3DSIO_FRC = 19, + D3DSIO_M4x4 = 20, + D3DSIO_M4x3 = 21, + D3DSIO_M3x4 = 22, + D3DSIO_M3x3 = 23, + D3DSIO_M3x2 = 24, + D3DSIO_CALL = 25, + D3DSIO_CALLNZ = 26, + D3DSIO_LOOP = 27, + D3DSIO_RET = 28, + D3DSIO_ENDLOOP = 29, + D3DSIO_LABEL = 30, + D3DSIO_DCL = 31, + D3DSIO_POW = 32, + D3DSIO_CRS = 33, + D3DSIO_SGN = 34, + D3DSIO_ABS = 35, + D3DSIO_NRM = 36, + D3DSIO_SINCOS = 37, + D3DSIO_REP = 38, + D3DSIO_ENDREP = 39, + D3DSIO_IF = 40, + D3DSIO_IFC = 41, + D3DSIO_ELSE = 42, + D3DSIO_ENDIF = 43, + D3DSIO_BREAK = 44, + D3DSIO_BREAKC = 45, + D3DSIO_MOVA = 46, + D3DSIO_DEFB = 47, + D3DSIO_DEFI = 48, + D3DSIO_TEXCOORD = 64, + D3DSIO_TEXKILL = 65, + D3DSIO_TEX = 66, + D3DSIO_TEXBEM = 67, + D3DSIO_TEXBEML = 68, + D3DSIO_TEXREG2AR = 69, + D3DSIO_TEXREG2GB = 70, + D3DSIO_TEXM3x2PAD = 71, + D3DSIO_TEXM3x2TEX = 72, + D3DSIO_TEXM3x3PAD = 73, + D3DSIO_TEXM3x3TEX = 74, + D3DSIO_RESERVED0 = 75, + D3DSIO_TEXM3x3SPEC = 76, + D3DSIO_TEXM3x3VSPEC = 77, + D3DSIO_EXPP = 78, + D3DSIO_LOGP = 79, + D3DSIO_CND = 80, + D3DSIO_DEF = 81, + D3DSIO_TEXREG2RGB = 82, + D3DSIO_TEXDP3TEX = 83, + D3DSIO_TEXM3x2DEPTH = 84, + D3DSIO_TEXDP3 = 85, + D3DSIO_TEXM3x3 = 86, + D3DSIO_TEXDEPTH = 87, + D3DSIO_CMP = 88, + D3DSIO_BEM = 89, + D3DSIO_DP2ADD = 90, + D3DSIO_DSX = 91, + D3DSIO_DSY = 92, + D3DSIO_TEXLDD = 93, + D3DSIO_SETP = 94, + D3DSIO_TEXLDL = 95, + D3DSIO_BREAKP = 96, + D3DSIO_PHASE = 0xfffd, + D3DSIO_COMMENT = 0xfffe, + D3DSIO_END = 0xffff, + D3DSIO_FORCE_DWORD = 0xffffffff +} D3DSHADER_INSTRUCTION_OPCODE_TYPE; + +typedef enum _D3DSHADER_MISCTYPE_OFFSETS +{ + D3DSMO_POSITION = 0, + D3DSMO_FACE = 1 +} D3DSHADER_MISCTYPE_OFFSETS; + +typedef enum _D3DSHADER_PARAM_REGISTER_TYPE +{ + D3DSPR_TEMP = 0, + D3DSPR_INPUT = 1, + D3DSPR_CONST = 2, + D3DSPR_ADDR = 3, + D3DSPR_TEXTURE = 3, + D3DSPR_RASTOUT = 4, + D3DSPR_ATTROUT = 5, + D3DSPR_TEXCRDOUT = 6, + D3DSPR_OUTPUT = 6, + D3DSPR_CONSTINT = 7, + D3DSPR_COLOROUT = 8, + D3DSPR_DEPTHOUT = 9, + D3DSPR_SAMPLER = 10, + D3DSPR_CONST2 = 11, + D3DSPR_CONST3 = 12, + D3DSPR_CONST4 = 13, + D3DSPR_CONSTBOOL = 14, + D3DSPR_LOOP = 15, + D3DSPR_TEMPFLOAT16 = 16, + D3DSPR_MISCTYPE = 17, + D3DSPR_LABEL = 18, + D3DSPR_PREDICATE = 19, + D3DSPR_FORCE_DWORD = 0xffffffff +} D3DSHADER_PARAM_REGISTER_TYPE; + +typedef enum _D3DSHADER_PARAM_SRCMOD_TYPE +{ + D3DSPSM_NONE = 0 << D3DSP_SRCMOD_SHIFT, + D3DSPSM_NEG = 1 << D3DSP_SRCMOD_SHIFT, + D3DSPSM_BIAS = 2 << D3DSP_SRCMOD_SHIFT, + D3DSPSM_BIASNEG = 3 << D3DSP_SRCMOD_SHIFT, + D3DSPSM_SIGN = 4 << D3DSP_SRCMOD_SHIFT, + D3DSPSM_SIGNNEG = 5 << D3DSP_SRCMOD_SHIFT, + D3DSPSM_COMP = 6 << D3DSP_SRCMOD_SHIFT, + D3DSPSM_X2 = 7 << D3DSP_SRCMOD_SHIFT, + D3DSPSM_X2NEG = 8 << D3DSP_SRCMOD_SHIFT, + D3DSPSM_DZ = 9 << D3DSP_SRCMOD_SHIFT, + D3DSPSM_DW = 10 << D3DSP_SRCMOD_SHIFT, + D3DSPSM_ABS = 11 << D3DSP_SRCMOD_SHIFT, + D3DSPSM_ABSNEG = 12 << D3DSP_SRCMOD_SHIFT, + D3DSPSM_NOT = 13 << D3DSP_SRCMOD_SHIFT, + D3DSPSM_FORCE_DWORD = 0xffffffff +} D3DSHADER_PARAM_SRCMOD_TYPE; + +typedef enum _D3DVS_ADDRESSMODE_TYPE +{ + D3DVS_ADDRMODE_ABSOLUTE = (0 << D3DVS_ADDRESSMODE_SHIFT), + D3DVS_ADDRMODE_RELATIVE = (1 << D3DVS_ADDRESSMODE_SHIFT), + D3DVS_ADDRMODE_FORCE_DWORD = 0xffffffff +} D3DVS_ADDRESSMODE_TYPE; + +typedef enum _D3DVS_RASTOUT_OFFSETS +{ + D3DSRO_POSITION = 0, + D3DSRO_FOG = 1, + D3DSRO_POINT_SIZE = 2, + D3DSRO_FORCE_DWORD = 0xffffffff +} D3DVS_RASTOUT_OFFSETS; + +typedef enum _D3DSTENCILOP { + D3DSTENCILOP_KEEP = 1, + D3DSTENCILOP_ZERO = 2, + D3DSTENCILOP_REPLACE = 3, + D3DSTENCILOP_INCRSAT = 4, + D3DSTENCILOP_DECRSAT = 5, + D3DSTENCILOP_INVERT = 6, + D3DSTENCILOP_INCR = 7, + D3DSTENCILOP_DECR = 8, + D3DSTENCILOP_FORCE_DWORD = 0x7fffffff +} D3DSTENCILOP; + +typedef enum _D3DSTATEBLOCKTYPE { + D3DSBT_ALL = 1, + D3DSBT_PIXELSTATE = 2, + D3DSBT_VERTEXSTATE = 3, + D3DSBT_FORCE_DWORD = 0xffffffff +} D3DSTATEBLOCKTYPE; + +typedef enum _D3DSWAPEFFECT { + D3DSWAPEFFECT_DISCARD = 1, + D3DSWAPEFFECT_FLIP = 2, + D3DSWAPEFFECT_COPY = 3, + D3DSWAPEFFECT_COPY_VSYNC = 4, + D3DSWAPEFFECT_FORCE_DWORD = 0xffffffff +} D3DSWAPEFFECT; + +typedef enum _D3DTEXTUREADDRESS { + D3DTADDRESS_WRAP = 1, + D3DTADDRESS_MIRROR = 2, + D3DTADDRESS_CLAMP = 3, + D3DTADDRESS_BORDER = 4, + D3DTADDRESS_MIRRORONCE = 5, + D3DTADDRESS_FORCE_DWORD = 0xffffffff +} D3DTEXTUREADDRESS; + +typedef enum _D3DTEXTUREFILTERTYPE { + D3DTEXF_NONE = 0, + D3DTEXF_POINT = 1, + D3DTEXF_LINEAR = 2, + D3DTEXF_ANISOTROPIC = 3, + D3DTEXF_PYRAMIDALQUAD = 6, + D3DTEXF_GAUSSIANQUAD = 7, + D3DTEXF_FORCE_DWORD = 0xffffffff +} D3DTEXTUREFILTERTYPE; + +typedef enum _D3DTEXTURESTAGESTATETYPE { + D3DTSS_COLOROP = 1, + D3DTSS_COLORARG1 = 2, + D3DTSS_COLORARG2 = 3, + D3DTSS_ALPHAOP = 4, + D3DTSS_ALPHAARG1 = 5, + D3DTSS_ALPHAARG2 = 6, + D3DTSS_BUMPENVMAT00 = 7, + D3DTSS_BUMPENVMAT01 = 8, + D3DTSS_BUMPENVMAT10 = 9, + D3DTSS_BUMPENVMAT11 = 10, + D3DTSS_TEXCOORDINDEX = 11, + D3DTSS_BUMPENVLSCALE = 22, + D3DTSS_BUMPENVLOFFSET = 23, + D3DTSS_TEXTURETRANSFORMFLAGS = 24, + D3DTSS_ADDRESSW = 25, + D3DTSS_COLORARG0 = 26, + D3DTSS_ALPHAARG0 = 27, + D3DTSS_RESULTARG = 28, + D3DTSS_CONSTANT = 32, + D3DTSS_FORCE_DWORD = 0xffffffff +} D3DTEXTURESTAGESTATETYPE; + +typedef enum _D3DTEXTUREOP { + D3DTOP_DISABLE = 1, + D3DTOP_SELECTARG1 = 2, + D3DTOP_SELECTARG2 = 3, + D3DTOP_MODULATE = 4, + D3DTOP_MODULATE2X = 5, + D3DTOP_MODULATE4X = 6, + D3DTOP_ADD = 7, + D3DTOP_ADDSIGNED = 8, + D3DTOP_ADDSIGNED2X = 9, + D3DTOP_SUBTRACT = 10, + D3DTOP_ADDSMOOTH = 11, + D3DTOP_BLENDDIFFUSEALPHA = 12, + D3DTOP_BLENDTEXTUREALPHA = 13, + D3DTOP_BLENDFACTORALPHA = 14, + D3DTOP_BLENDTEXTUREALPHAPM = 15, + D3DTOP_BLENDCURRENTALPHA = 16, + D3DTOP_PREMODULATE = 17, + D3DTOP_MODULATEALPHA_ADDCOLOR = 18, + D3DTOP_MODULATECOLOR_ADDALPHA = 19, + D3DTOP_MODULATEINVALPHA_ADDCOLOR = 20, + D3DTOP_MODULATEINVCOLOR_ADDALPHA = 21, + D3DTOP_BUMPENVMAP = 22, + D3DTOP_BUMPENVMAPLUMINANCE = 23, + D3DTOP_DOTPRODUCT3 = 24, + D3DTOP_MULTIPLYADD = 25, + D3DTOP_LERP = 26, + D3DTOP_FORCE_DWORD = 0xffffffff, +} D3DTEXTUREOP; + +typedef enum _D3DTEXTURETRANSFORMFLAGS { + D3DTTFF_DISABLE = 0, + D3DTTFF_COUNT1 = 1, + D3DTTFF_COUNT2 = 2, + D3DTTFF_COUNT3 = 3, + D3DTTFF_COUNT4 = 4, + D3DTTFF_PROJECTED = 256, + D3DTTFF_FORCE_DWORD = 0xffffffff, +} D3DTEXTURETRANSFORMFLAGS; + +typedef enum _D3DTRANSFORMSTATETYPE { + D3DTS_VIEW = 2, + D3DTS_PROJECTION = 3, + D3DTS_TEXTURE0 = 16, + D3DTS_TEXTURE1 = 17, + D3DTS_TEXTURE2 = 18, + D3DTS_TEXTURE3 = 19, + D3DTS_TEXTURE4 = 20, + D3DTS_TEXTURE5 = 21, + D3DTS_TEXTURE6 = 22, + D3DTS_TEXTURE7 = 23, + D3DTS_FORCE_DWORD = 0xffffffff +} D3DTRANSFORMSTATETYPE; + +typedef enum _D3DVERTEXBLENDFLAGS +{ + D3DVBF_DISABLE = 0, + D3DVBF_1WEIGHTS = 1, + D3DVBF_2WEIGHTS = 2, + D3DVBF_3WEIGHTS = 3, + D3DVBF_TWEENING = 255, + D3DVBF_0WEIGHTS = 256, + D3DVBF_FORCE_DWORD = 0xffffffff +} D3DVERTEXBLENDFLAGS; + +typedef enum _D3DZBUFFERTYPE { + D3DZB_FALSE = 0, + D3DZB_TRUE = 1, + D3DZB_USEW = 2, + D3DZB_FORCE_DWORD = 0xffffffff +} D3DZBUFFERTYPE; + +typedef struct _D3DADAPTER_IDENTIFIER9 { + char Driver[MAX_DEVICE_IDENTIFIER_STRING]; + char Description[MAX_DEVICE_IDENTIFIER_STRING]; + char DeviceName[32]; + LARGE_INTEGER DriverVersion; + DWORD VendorId; + DWORD DeviceId; + DWORD SubSysId; + DWORD Revision; + GUID DeviceIdentifier; + DWORD WHQLLevel; +} D3DADAPTER_IDENTIFIER9; + +typedef struct _D3DBOX { + UINT Left; + UINT Top; + UINT Right; + UINT Bottom; + UINT Front; + UINT Back; +} D3DBOX; + +typedef struct _D3DCLIPSTATUS9 { + DWORD ClipUnion; + DWORD ClipIntersection; +} D3DCLIPSTATUS9; + +typedef struct _D3DCOLORVALUE { + float r; + float g; + float b; + float a; +} D3DCOLORVALUE; + +typedef struct _D3DRESOURCESTATS +{ + BOOL bThrashing; + DWORD ApproxBytesDownloaded; + DWORD NumEvicts; + DWORD NumVidCreates; + DWORD LastPri; + DWORD NumUsed; + DWORD NumUsedInVidMem; + DWORD WorkingSet; + DWORD WorkingSetBytes; + DWORD TotalManaged; + DWORD TotalBytes; +} D3DRESOURCESTATS; + +typedef struct _D3DDEVICE_CREATION_PARAMETERS { + UINT AdapterOrdinal; + D3DDEVTYPE DeviceType; + HWND hFocusWindow; + DWORD BehaviorFlags; +} D3DDEVICE_CREATION_PARAMETERS; + +typedef struct _D3DDEVINFO_RESOURCEMANAGER { + D3DRESOURCESTATS stats[D3DRTYPECOUNT]; +} D3DDEVINFO_RESOURCEMANAGER, *LPD3DDEVINFO_RESOURCEMANAGER; + +typedef struct _D3DDEVINFO_D3DVERTEXSTATS { + DWORD NumRenderedTriangles; + DWORD NumExtraClippingTriangles; +} D3DDEVINFO_D3DVERTEXSTATS, *LPD3DDEVINFO_D3DVERTEXSTATS; + +typedef struct _D3DDEVINFO_VCACHE { + DWORD Pattern; + DWORD OptMethod; + DWORD CacheSize; + DWORD MagicNumber; +} D3DDEVINFO_VCACHE, *LPD3DDEVINFO_VCACHE; + +typedef struct _D3DDISPLAYMODE { + UINT Width; + UINT Height; + UINT RefreshRate; + D3DFORMAT Format; +} D3DDISPLAYMODE; + +typedef struct _D3DGAMMARAMP { + WORD red[256]; + WORD green[256]; + WORD blue[256]; +} D3DGAMMARAMP; + +typedef struct _D3DINDEXBUFFER_DESC { + D3DFORMAT Format; + D3DRESOURCETYPE Type; + DWORD Usage; + D3DPOOL Pool; + UINT Size; +} D3DINDEXBUFFER_DESC; + +typedef struct _D3DVECTOR { + float x; + float y; + float z; +} D3DVECTOR; + +typedef struct _D3DLIGHT9 { + D3DLIGHTTYPE Type; + D3DCOLORVALUE Diffuse; + D3DCOLORVALUE Specular; + D3DCOLORVALUE Ambient; + D3DVECTOR Position; + D3DVECTOR Direction; + float Range; + float Falloff; + float Attenuation0; + float Attenuation1; + float Attenuation2; + float Theta; + float Phi; +} D3DLIGHT9; + +typedef struct _D3DLOCKED_BOX { + INT RowPitch; + INT SlicePitch; + void *pBits; +} D3DLOCKED_BOX; + +typedef struct _D3DLOCKED_RECT { + INT Pitch; + void *pBits; +} D3DLOCKED_RECT; + +typedef struct _D3DMATERIAL9 { + D3DCOLORVALUE Diffuse; + D3DCOLORVALUE Ambient; + D3DCOLORVALUE Specular; + D3DCOLORVALUE Emissive; + float Power; +} D3DMATERIAL9; + +typedef struct _D3DMATRIX { + union { + struct { + float _11, _12, _13, _14; + float _21, _22, _23, _24; + float _31, _32, _33, _34; + float _41, _42, _43, _44; + }; + float m[4][4]; + }; +} D3DMATRIX; + +typedef struct _D3DPRESENT_PARAMETERS { + UINT BackBufferWidth; + UINT BackBufferHeight; + D3DFORMAT BackBufferFormat; + UINT BackBufferCount; + D3DMULTISAMPLE_TYPE MultiSampleType; + DWORD MultiSampleQuality; + D3DSWAPEFFECT SwapEffect; + HWND hDeviceWindow; + BOOL Windowed; + BOOL EnableAutoDepthStencil; + D3DFORMAT AutoDepthStencilFormat; + DWORD Flags; + UINT FullScreen_RefreshRateInHz; + UINT PresentationInterval; +} D3DPRESENT_PARAMETERS; + +typedef struct _D3DRANGE +{ + UINT Offset; + UINT Size; +} D3DRANGE; + +typedef struct _D3DRASTER_STATUS { + BOOL InVBlank; + UINT ScanLine; +} D3DRASTER_STATUS; + +typedef struct _D3DRECT { + LONG x1; + LONG y1; + LONG x2; + LONG y2; +} D3DRECT; + +typedef struct _D3DRECTPATCH_INFO { + UINT StartVertexOffsetWidth; + UINT StartVertexOffsetHeight; + UINT Width; + UINT Height; + UINT Stride; + D3DBASISTYPE Basis; + D3DORDERTYPE Order; +} D3DRECTPATCH_INFO; + +typedef struct _D3DSURFACE_DESC { + D3DFORMAT Format; + D3DRESOURCETYPE Type; + DWORD Usage; + D3DPOOL Pool; + UINT Size; + D3DMULTISAMPLE_TYPE MultiSampleType; + UINT Width; + UINT Height; +} D3DSURFACE_DESC; + +typedef struct _D3DTRIPATCH_INFO { + UINT StartVertexOffset; + UINT NumVertices; + D3DBASISTYPE Basis; + D3DORDERTYPE Order; +} D3DTRIPATCH_INFO; + +typedef struct _D3DVERTEXBUFFER_DESC { + D3DFORMAT Format; + D3DRESOURCETYPE Type; + DWORD Usage; + D3DPOOL Pool; + UINT Size; + DWORD FVF; +} D3DVERTEXBUFFER_DESC; + +typedef struct _D3DVERTEXELEMENT9 { + WORD Stream; + WORD Offset; + BYTE Type; + BYTE Method; + BYTE Usage; + BYTE UsageIndex; +} D3DVERTEXELEMENT9, *LPD3DVERTEXELEMENT9; + +typedef struct _D3DVIEWPORT9 { + DWORD X; + DWORD Y; + DWORD Width; + DWORD Height; + float MinZ; + float MaxZ; +} D3DVIEWPORT9; + +typedef struct _D3DVOLUME_DESC { + D3DFORMAT Format; + D3DRESOURCETYPE Type; + DWORD Usage; + D3DPOOL Pool; + UINT Width; + UINT Height; + UINT Depth; +} D3DVOLUME_DESC; + +#include <poppack.h> + +#endif +#endif diff --git a/winsup/w32api/include/directx/dxerr8.h b/winsup/w32api/include/directx/dxerr8.h new file mode 100644 index 000000000..9bf21ea18 --- /dev/null +++ b/winsup/w32api/include/directx/dxerr8.h @@ -0,0 +1,53 @@ +/* + + dxerr8.h - Header file for the DirectX 8 Error API + + Written by Filip Navara <xnavara@volny.cz> + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +*/ + +#ifndef _DXERR8_H +#define _DXERR8_H +#if __GNUC__ >=3 +#pragma GCC system_header +#endif + +#ifdef __cplusplus +extern "C" { +#endif + +const char *WINAPI DXGetErrorString8A(HRESULT); +const WCHAR *WINAPI DXGetErrorString8W(HRESULT); +const char* WINAPI DXGetErrorDescription8A(HRESULT); +const WCHAR* WINAPI DXGetErrorDescription8W(HRESULT); +HRESULT WINAPI DXTraceA(const char*,DWORD,HRESULT,const char*,BOOL); +HRESULT WINAPI DXTraceW(const char*,DWORD,HRESULT,const WCHAR*,BOOL); + +#ifdef UNICODE +#define DXGetErrorString8 DXGetErrorString8W +#define DXGetErrorDescription8 DXGetErrorDescription8W +#define DXTrace DXTraceW +#else +#define DXGetErrorString8 DXGetErrorString8A +#define DXGetErrorDescription8 DXGetErrorDescription8A +#define DXTrace DXTraceA +#endif + +#if defined(DEBUG) || defined(_DEBUG) +#define DXTRACE_MSG(str) DXTrace(__FILE__,(DWORD)__LINE__,0,str,FALSE) +#define DXTRACE_ERR(str,hr) DXTrace(__FILE__,(DWORD)__LINE__,hr,str,TRUE) +#define DXTRACE_ERR_NOMSGBOX(str,hr) DXTrace(__FILE__,(DWORD)__LINE__,hr,str,FALSE) +#else +#define DXTRACE_MSG(str) (0L) +#define DXTRACE_ERR(str,hr) (hr) +#define DXTRACE_ERR_NOMSGBOX(str,hr) (hr) +#endif + +#ifdef __cplusplus +} +#endif +#endif diff --git a/winsup/w32api/include/directx/dxerr9.h b/winsup/w32api/include/directx/dxerr9.h new file mode 100644 index 000000000..36605c92c --- /dev/null +++ b/winsup/w32api/include/directx/dxerr9.h @@ -0,0 +1,53 @@ +/* + + dxerr9.h - Header file for the DirectX 9 Error API + + Written by Filip Navara <xnavara@volny.cz> + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +*/ + +#ifndef _DXERR9_H +#define _DXERR9_H +#if __GNUC__ >=3 +#pragma GCC system_header +#endif + +#ifdef __cplusplus +extern "C" { +#endif + +const char *WINAPI DXGetErrorString9A(HRESULT); +const WCHAR *WINAPI DXGetErrorString9W(HRESULT); +const char* WINAPI DXGetErrorDescription9A(HRESULT); +const WCHAR* WINAPI DXGetErrorDescription9W(HRESULT); +HRESULT WINAPI DXTraceA(const char*,DWORD,HRESULT,const char*,BOOL); +HRESULT WINAPI DXTraceW(const char*,DWORD,HRESULT,const WCHAR*,BOOL); + +#ifdef UNICODE +#define DXGetErrorString9 DXGetErrorString9W +#define DXGetErrorDescription9 DXGetErrorDescription9W +#define DXTrace DXTraceW +#else +#define DXGetErrorString9 DXGetErrorString9A +#define DXGetErrorDescription9 DXGetErrorDescription9A +#define DXTrace DXTraceA +#endif + +#if defined(DEBUG) || defined(_DEBUG) +#define DXTRACE_MSG(str) DXTrace(__FILE__,(DWORD)__LINE__,0,str,FALSE) +#define DXTRACE_ERR(str,hr) DXTrace(__FILE__,(DWORD)__LINE__,hr,str,FALSE) +#define DXTRACE_ERR_MSGBOX(str,hr) DXTrace(__FILE__,(DWORD)__LINE__,hr,str,TRUE) +#else +#define DXTRACE_MSG(str) (0L) +#define DXTRACE_ERR(str,hr) (hr) +#define DXTRACE_ERR_MSGBOX(str,hr) (hr) +#endif + +#ifdef __cplusplus +} +#endif +#endif |