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authorChristopher Faylor <me@cgf.cx>2014-02-23 03:42:02 +0000
committerChristopher Faylor <me@cgf.cx>2014-02-23 03:42:02 +0000
commit7cb7f645d56df661c875d8f8e0e35ffc3fabec1f (patch)
tree192096087e369cc1ea45205131456c8af345edcd /winsup/cygwin/fhandler_console.cc
parentf1d9e96c44234123292ba38d731d37caafb87608 (diff)
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* dev_console::scroll_buffer): Reinstate clipping region.
Diffstat (limited to 'winsup/cygwin/fhandler_console.cc')
-rw-r--r--winsup/cygwin/fhandler_console.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/winsup/cygwin/fhandler_console.cc b/winsup/cygwin/fhandler_console.cc
index 056efe410..0bee291bd 100644
--- a/winsup/cygwin/fhandler_console.cc
+++ b/winsup/cygwin/fhandler_console.cc
@@ -791,7 +791,7 @@ dev_console::scroll_buffer (HANDLE h, int x1, int y1, int x2, int y2, int xn, in
sr1.Bottom = sr2.Bottom;
dest.X = xn >= 0 ? xn : dwWinSize.X - 1;
dest.Y = yn >= 0 ? yn : winBottom;
- ScrollConsoleScreenBuffer (h, &sr1, NULL, dest, &fill);
+ ScrollConsoleScreenBuffer (h, &sr1, &sr2, dest, &fill);
#if 0 /* CGF: 2014-01-04 Assuming that we don't need this anymore */
/* ScrollConsoleScreenBuffer on Windows 95 is buggy - when scroll distance